My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon Little Prince
Zap
Skeletons Royal Giant Inferno Tower Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Inferno Tower Little Prince
The Log
Skeletons Royal Giant Mini P.E.K.K.A Little Prince
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Mini P.E.K.K.A Inferno Dragon Little Prince
Fireball
Inferno Tower Inferno Dragon Little Prince
Poison
Inferno Tower Little Prince
Lightning
Mini P.E.K.K.A Inferno Tower Inferno Dragon Little Prince
Rocket
Inferno Tower Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Giant Snowball Little Prince Mini P.E.K.K.A Inferno Dragon Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap Giant Snowball Little Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Giant Snowball Royal Giant Mini P.E.K.K.A Little Prince
Giant Snowball
Zap Royal Giant Little Prince
Royal Giant
Zap Giant Snowball
Mini P.E.K.K.A
Zap Little Prince
Inferno Tower
Inferno Dragon
Little Prince
Zap Giant Snowball Mini P.E.K.K.A

Defense Synergies 1 14

Skeletons
Zap Giant Snowball Mini P.E.K.K.A Inferno Tower Inferno Dragon Little Prince
Zap
Mini P.E.K.K.A Skeletons Giant Snowball Inferno Tower Inferno Dragon Little Prince
Giant Snowball
Skeletons Zap Mini P.E.K.K.A Inferno Tower Inferno Dragon Little Prince
Royal Giant
Mini P.E.K.K.A
Zap Skeletons Giant Snowball
Inferno Tower
Skeletons Zap Giant Snowball
Inferno Dragon
Skeletons Zap Giant Snowball
Little Prince
Skeletons Zap Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons Zap
Mini P.E.K.K.A Inferno Tower Skeletons Giant Snowball Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons
Mini P.E.K.K.A
Skeletons Zap Giant Snowball
Giant Snowball Inferno Tower Inferno Dragon Zap Little Prince
Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons
Skeletons Giant Snowball Mini P.E.K.K.A Inferno Tower Little Prince
Skeletons Zap Giant Snowball
Inferno Tower Inferno Dragon Zap Giant Snowball
Mini P.E.K.K.A Inferno Tower Skeletons Zap Giant Snowball
Zap Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Zap Giant Snowball Mini P.E.K.K.A Inferno Dragon
Skeletons Mini P.E.K.K.A Inferno Tower
Zap Giant Snowball Little Prince
Zap Giant Snowball Inferno Dragon Little Prince
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Giant Snowball Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Giant Snowball Inferno Tower
Zap Giant Snowball Mini P.E.K.K.A Inferno Dragon
Skeletons Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Inferno Tower
Inferno Tower Skeletons Mini P.E.K.K.A Inferno Dragon
Skeletons Zap Giant Snowball
Mini P.E.K.K.A Skeletons Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap Skeletons Giant Snowball Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Skeletons Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Inferno Tower
Zap Giant Snowball
Mini P.E.K.K.A Skeletons Inferno Tower
Inferno Tower Skeletons Zap Mini P.E.K.K.A Inferno Dragon Little Prince
Zap Giant Snowball Mini P.E.K.K.A Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Mini P.E.K.K.A
Zap
Zap Giant Snowball
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Mini P.E.K.K.A
Zap Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball Little Prince
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Little Prince
Inferno Dragon
Zap Giant Snowball
Zap Giant Snowball
Zap
Zap Giant Snowball Little Prince
Zap Giant Snowball
Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball
Zap
Zap Giant Snowball
Mini P.E.K.K.A
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Little Prince

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