My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Elixir Golem Inferno Dragon
Giant Snowball
Skeletons Electro Dragon Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Elite Barbarians Elixir Golem
The Log
Skeletons Elite Barbarians Elixir Golem
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Elixir Golem Battle Healer Electro Dragon Inferno Dragon
Fireball
Elite Barbarians Elixir Golem Battle Healer Electro Dragon Inferno Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Elite Barbarians Battle Healer Electro Dragon Inferno Dragon
Rocket
Elite Barbarians Battle Healer Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Elixir Golem Battle Healer Inferno Dragon Electro Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Arrows Elixir Golem

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Elixir Golem Battle Healer
Elite Barbarians
Arrows Rage
Elixir Golem
Battle Healer Rage Arrows Electro Dragon Inferno Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Inferno Dragon Arrows
Rage
Elite Barbarians Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage Inferno Dragon
Inferno Dragon
Battle Healer Elixir Golem Electro Dragon

Defense Synergies 2 6

Skeletons
Elite Barbarians Battle Healer Electro Dragon Inferno Dragon
Arrows
Battle Healer
Elite Barbarians
Skeletons
Elixir Golem
Battle Healer
Electro Dragon Inferno Dragon Skeletons Arrows
Rage
Electro Dragon
Battle Healer Skeletons Inferno Dragon
Inferno Dragon
Battle Healer Skeletons Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Elite Barbarians Inferno Dragon Skeletons Battle Healer Electro Dragon
Skeletons Elite Barbarians Electro Dragon Inferno Dragon
Elite Barbarians Inferno Dragon Skeletons Electro Dragon
Arrows Elite Barbarians Battle Healer
Arrows Skeletons Electro Dragon
Inferno Dragon Arrows Electro Dragon
Arrows Battle Healer Electro Dragon
Inferno Dragon Skeletons Elite Barbarians
Elite Barbarians Skeletons Battle Healer
Skeletons Arrows Electro Dragon
Arrows Inferno Dragon Electro Dragon
Skeletons Elite Barbarians Battle Healer Electro Dragon
Arrows Electro Dragon
Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon
Skeletons Arrows Elite Barbarians Electro Dragon
Arrows Elite Barbarians Battle Healer Electro Dragon
Arrows Battle Healer Electro Dragon Inferno Dragon
Elite Barbarians Inferno Dragon
Arrows Elite Barbarians Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Battle Healer
Arrows Elite Barbarians Battle Healer Electro Dragon Inferno Dragon
Skeletons Elite Barbarians Battle Healer Electro Dragon
Elite Barbarians Battle Healer
Skeletons Elite Barbarians Battle Healer Inferno Dragon
Arrows Skeletons Electro Dragon
Skeletons Elite Barbarians Battle Healer
Elite Barbarians Battle Healer Inferno Dragon
Electro Dragon Skeletons Elite Barbarians Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Elite Barbarians Electro Dragon
Arrows Elite Barbarians
Elite Barbarians Skeletons
Electro Dragon
Elite Barbarians Electro Dragon Skeletons Battle Healer Inferno Dragon
Arrows Elite Barbarians Battle Healer Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Elite Barbarians Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Arrows Elite Barbarians
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Inferno Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Elite Barbarians Arrows Electro Dragon
Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians
Electro Dragon
Electro Dragon

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