My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Electro Dragon Electro Giant Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Dragons Skeleton Army Electro Dragon Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Wizard Skeleton Army Royal Ghost
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Dragons Skeleton Army
Royal Delivery
Skeleton Dragons Wizard Skeleton Army Electro Dragon Royal Ghost Ram Rider
Fireball
Skeleton Dragons Wizard Skeleton Army Electro Dragon Ram Rider
Poison
Skeleton Dragons Wizard Skeleton Army Electro Dragon
Lightning
Skeleton Dragons Wizard Electro Dragon Ram Rider
Rocket
Wizard Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Barbarian Barrel Electro Dragon Electro Giant Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Royal Ghost Skeleton Dragons Wizard Electro Dragon Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Skeleton Army Royal Ghost Skeleton Dragons

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Barbarian Barrel Ram Rider
Wizard
Royal Ghost Ram Rider
Barbarian Barrel
Skeleton Dragons Electro Dragon Electro Giant Ram Rider
Skeleton Army
Electro Dragon
Barbarian Barrel
Electro Giant
Barbarian Barrel
Royal Ghost
Wizard Ram Rider
Ram Rider
Skeleton Dragons Wizard Barbarian Barrel Royal Ghost

Defense Synergies 1 8

Skeleton Dragons
Barbarian Barrel Skeleton Army Electro Dragon
Wizard
Barbarian Barrel Skeleton Army Royal Ghost
Barbarian Barrel
Skeleton Dragons Wizard Electro Dragon Electro Giant
Skeleton Army
Skeleton Dragons Wizard Electro Dragon
Electro Dragon
Skeleton Dragons Barbarian Barrel Skeleton Army
Electro Giant
Barbarian Barrel
Royal Ghost
Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard Barbarian Barrel Electro Dragon Ram Rider
Skeleton Army Skeleton Dragons Electro Dragon Ram Rider
Skeleton Army Ram Rider Skeleton Dragons Electro Dragon
Skeleton Army Skeleton Dragons Electro Dragon Ram Rider
Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Skeleton Dragons Electro Dragon Royal Ghost
Skeleton Dragons Ram Rider Wizard Electro Dragon
Skeleton Dragons Barbarian Barrel Electro Dragon Electro Giant Ram Rider
Skeleton Army
Skeleton Army Barbarian Barrel Royal Ghost
Skeleton Dragons Skeleton Army Wizard Barbarian Barrel Electro Dragon Electro Giant Royal Ghost Ram Rider
Skeleton Dragons Wizard Electro Dragon Ram Rider
Skeleton Army Skeleton Dragons Wizard Electro Dragon Ram Rider
Wizard Skeleton Army Skeleton Dragons Barbarian Barrel Electro Dragon Royal Ghost
Skeleton Army Ram Rider
Skeleton Army Electro Giant Ram Rider
Wizard Skeleton Dragons Skeleton Army Electro Dragon
Skeleton Dragons Wizard Barbarian Barrel Skeleton Army Electro Dragon Royal Ghost Ram Rider
Wizard Barbarian Barrel Skeleton Dragons Electro Dragon Royal Ghost Ram Rider
Ram Rider
Skeleton Dragons Wizard Skeleton Army Royal Ghost Barbarian Barrel Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel Electro Giant Royal Ghost
Skeleton Dragons Wizard Barbarian Barrel Electro Dragon Royal Ghost
Skeleton Army Electro Dragon Ram Rider
Skeleton Army Barbarian Barrel Ram Rider
Skeleton Army Ram Rider
Skeleton Dragons Wizard Electro Giant Electro Dragon Ram Rider
Skeleton Army Ram Rider
Skeleton Army
Electro Dragon Skeleton Dragons Barbarian Barrel Skeleton Army
Skeleton Dragons Skeleton Army
Electro Dragon
Skeleton Army Electro Giant
Skeleton Army Wizard Ram Rider
Wizard Skeleton Dragons Skeleton Army Electro Dragon Electro Giant
Skeleton Army Electro Dragon Electro Giant Skeleton Dragons Barbarian Barrel
Skeleton Dragons Wizard Barbarian Barrel Electro Dragon Electro Giant Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Barbarian Barrel Electro Dragon Royal Ghost
Skeleton Dragons Barbarian Barrel Electro Dragon Royal Ghost Ram Rider
Skeleton Dragons Barbarian Barrel Electro Dragon
Skeleton Dragons Barbarian Barrel
Wizard Skeleton Dragons Barbarian Barrel
Skeleton Dragons Wizard Electro Giant Electro Dragon Ram Rider
Skeleton Dragons Wizard
Skeleton Dragons Wizard Barbarian Barrel Electro Dragon Ram Rider
Skeleton Dragons Wizard Electro Dragon Ram Rider
Electro Dragon
Skeleton Dragons Wizard Barbarian Barrel Electro Dragon Ram Rider
Skeleton Dragons Wizard Electro Dragon
Skeleton Dragons Barbarian Barrel
Skeleton Dragons Barbarian Barrel Electro Dragon
Skeleton Dragons Barbarian Barrel
Skeleton Dragons Wizard Barbarian Barrel Electro Dragon
Skeleton Dragons Wizard Barbarian Barrel Electro Dragon
Barbarian Barrel
Skeleton Dragons
Skeleton Dragons Wizard Barbarian Barrel Electro Dragon
Skeleton Dragons Wizard Barbarian Barrel Electro Dragon Electro Giant
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Barbarian Barrel Electro Dragon
Electro Giant Skeleton Dragons Wizard Barbarian Barrel Electro Dragon
Skeleton Dragons Wizard Barbarian Barrel Electro Dragon Royal Ghost Ram Rider
Skeleton Dragons Wizard Electro Dragon Ram Rider
Skeleton Dragons Barbarian Barrel
Skeleton Dragons Wizard Electro Dragon Electro Giant
Electro Dragon Skeleton Dragons Wizard Electro Giant
Skeleton Dragons Wizard Electro Dragon
Skeleton Dragons Electro Dragon
Wizard
Barbarian Barrel Skeleton Army Electro Dragon
Skeleton Dragons Wizard Electro Dragon Ram Rider
Barbarian Barrel
Skeleton Dragons Wizard Electro Dragon
Skeleton Dragons Wizard Electro Dragon
Electro Giant
Skeleton Dragons Electro Dragon
Electro Dragon Electro Giant Skeleton Dragons
Skeleton Dragons Electro Dragon
Electro Dragon Barbarian Barrel Electro Giant Royal Ghost

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