My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Goblin Drill
Giant Snowball
Minions Skeleton Army Goblin Drill
Zap
Minions Skeleton Army Goblin Drill
Barbarian Barrel
Electro Spirit Knight Skeleton Army Goblin Drill Ice Wizard
The Log
Electro Spirit Skeleton Army Goblin Drill
Earthquake
Skeleton Army Goblin Drill
Arrows
Electro Spirit Minions Skeleton Army Goblin Drill
Royal Delivery
Electro Spirit Knight Minions Skeleton Army Goblin Drill Bowler Ice Wizard
Fireball
Minions Skeleton Army Goblin Drill Bowler Ice Wizard
Poison
Minions Skeleton Army Goblin Drill Ice Wizard
Lightning
Knight Bowler Ice Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Rocket Skeleton Army Goblin Drill Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Knight Minions Skeleton Army Ice Wizard Goblin Drill Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Knight Minions Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Bowler
Knight
Minions Goblin Drill Ice Wizard
Minions
Knight Goblin Drill Bowler
Rocket
Skeleton Army
Goblin Drill
Electro Spirit Knight Minions
Bowler
Electro Spirit Minions Ice Wizard
Ice Wizard
Knight Bowler

Defense Synergies 2 10

Electro Spirit
Goblin Drill
Knight
Minions Ice Wizard Skeleton Army Bowler
Minions
Knight Goblin Drill Bowler Ice Wizard
Rocket
Skeleton Army
Knight Goblin Drill Ice Wizard
Goblin Drill
Electro Spirit Minions Skeleton Army Ice Wizard
Bowler
Knight Minions Ice Wizard
Ice Wizard
Knight Minions Skeleton Army Goblin Drill Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Minions
Skeleton Army Knight Minions Goblin Drill Ice Wizard
Rocket Skeleton Army Bowler Knight Minions Goblin Drill Ice Wizard
Skeleton Army Knight Minions Goblin Drill Bowler Ice Wizard
Rocket Skeleton Army Bowler
Skeleton Army Bowler Electro Spirit Minions Ice Wizard
Minions Rocket Electro Spirit Ice Wizard
Rocket Bowler Electro Spirit
Minions Skeleton Army Goblin Drill Ice Wizard
Knight Skeleton Army Bowler Ice Wizard
Minions Skeleton Army Ice Wizard Electro Spirit Knight Goblin Drill Bowler
Minions Ice Wizard
Skeleton Army Goblin Drill Bowler Knight Minions Rocket Ice Wizard
Rocket Skeleton Army Bowler Electro Spirit Minions Goblin Drill
Skeleton Army Knight Goblin Drill
Rocket Skeleton Army Goblin Drill Bowler
Knight Minions Skeleton Army Goblin Drill Bowler
Electro Spirit Knight Minions Skeleton Army Goblin Drill Bowler Ice Wizard
Goblin Drill Electro Spirit Knight Minions Bowler Ice Wizard
Goblin Drill
Skeleton Army Bowler Electro Spirit Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Bowler
Knight Rocket Bowler
Skeleton Army Knight Minions Rocket Bowler
Rocket Skeleton Army Bowler Knight
Knight Skeleton Army Goblin Drill Bowler
Rocket Electro Spirit Minions Ice Wizard
Rocket Skeleton Army Knight Minions Bowler Ice Wizard
Knight Skeleton Army
Rocket Electro Spirit Knight Minions Skeleton Army
Skeleton Army Goblin Drill
Knight Minions Bowler
Rocket Skeleton Army Bowler
Rocket Skeleton Army Bowler Knight
Skeleton Army Bowler
Skeleton Army Electro Spirit Knight Minions Rocket Goblin Drill Bowler
Minions Bowler Electro Spirit Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Goblin Drill
Bowler Ice Wizard
Rocket Goblin Drill
Knight Rocket
Rocket Bowler
Electro Spirit Minions Rocket Ice Wizard
Bowler
Bowler Ice Wizard
Rocket Minions Bowler
Rocket Knight Bowler
Rocket
Rocket Knight Bowler
Minions Rocket
Rocket Goblin Drill Bowler
Rocket Bowler
Rocket
Minions Rocket
Rocket Bowler
Rocket Bowler
Rocket Minions Bowler
Rocket
Rocket Bowler
Rocket Goblin Drill
Electro Spirit Bowler Ice Wizard
Bowler Ice Wizard
Bowler
Rocket
Ice Wizard
Rocket Electro Spirit Minions
Bowler
Rocket
Rocket Electro Spirit
Rocket Bowler
Electro Spirit Minions Rocket Skeleton Army
Rocket Ice Wizard
Knight Rocket Bowler
Bowler
Rocket
Electro Spirit Minions Rocket Bowler
Rocket
Rocket Bowler

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