My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Wizard Witch P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Goblins Royal Recruits Musketeer Witch
Zap
Goblins Witch
Barbarian Barrel
Goblins Royal Recruits Musketeer Wizard Witch
The Log
Goblins Royal Recruits Musketeer Witch
Earthquake
Witch
Arrows
Goblins Royal Recruits Witch
Royal Delivery
Goblins Royal Recruits Musketeer Wizard Witch P.E.K.K.A
Fireball
Musketeer Wizard Witch
Poison
Royal Recruits Musketeer Wizard Witch
Lightning
Musketeer Wizard Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Musketeer Wizard Witch Royal Recruits P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblins Arrows Musketeer Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
P.E.K.K.A
Royal Recruits
Musketeer
Musketeer
Royal Recruits P.E.K.K.A
Wizard
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Wizard Witch
Electro Giant

Defense Synergies 0 5

Goblins
Musketeer Wizard
Arrows
P.E.K.K.A
Royal Recruits
Musketeer
Goblins P.E.K.K.A
Wizard
Goblins P.E.K.K.A
Witch
P.E.K.K.A
Arrows Musketeer Wizard
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Wizard
P.E.K.K.A Goblins Royal Recruits Musketeer Witch
Witch P.E.K.K.A Goblins Royal Recruits Musketeer
Royal Recruits Witch P.E.K.K.A Goblins Musketeer
Arrows Royal Recruits P.E.K.K.A
Arrows Goblins Musketeer
Musketeer Arrows Wizard Witch
Arrows Royal Recruits Musketeer P.E.K.K.A Electro Giant
Witch P.E.K.K.A Goblins Royal Recruits Musketeer
Goblins Royal Recruits Musketeer
Goblins Witch Arrows Royal Recruits Musketeer Wizard Electro Giant
Arrows Musketeer Wizard Witch
Royal Recruits P.E.K.K.A Musketeer Wizard Witch
Wizard Goblins Arrows Royal Recruits Witch P.E.K.K.A
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A Electro Giant
Wizard Goblins Arrows Royal Recruits Musketeer Witch P.E.K.K.A
Arrows Goblins Royal Recruits Musketeer Wizard Witch
Arrows Wizard Witch Royal Recruits Musketeer
P.E.K.K.A Royal Recruits Musketeer
Royal Recruits Wizard Goblins Arrows Musketeer Witch P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Witch P.E.K.K.A Electro Giant
Arrows Musketeer Wizard
Royal Recruits P.E.K.K.A Goblins Musketeer Witch
Royal Recruits P.E.K.K.A Musketeer
Royal Recruits P.E.K.K.A Musketeer Witch
Arrows Wizard Electro Giant Musketeer Witch
Royal Recruits P.E.K.K.A Goblins Musketeer Witch
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Goblins Witch
Royal Recruits Witch P.E.K.K.A Musketeer
P.E.K.K.A Royal Recruits Musketeer Witch
Royal Recruits P.E.K.K.A Arrows Electro Giant
Royal Recruits P.E.K.K.A Wizard Witch
Royal Recruits Wizard Musketeer Witch Electro Giant
Royal Recruits Witch Electro Giant Goblins Musketeer P.E.K.K.A
Arrows Royal Recruits Musketeer Wizard Witch P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Musketeer
Arrows Musketeer
Arrows
Arrows Royal Recruits Musketeer
Wizard Arrows
Arrows Wizard Electro Giant Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows Wizard
Arrows Wizard
Goblins Musketeer
Arrows Royal Recruits Musketeer Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard Witch
Arrows Royal Recruits Musketeer Wizard
Arrows
Arrows Musketeer Wizard
Arrows Wizard Witch Electro Giant
Musketeer
Arrows Wizard
Musketeer
Arrows Royal Recruits Musketeer
Arrows Electro Giant Wizard Witch
Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer Wizard Witch
Arrows Musketeer
Arrows Musketeer Wizard Witch Electro Giant
Musketeer Wizard Witch Electro Giant
Arrows Musketeer Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Royal Recruits Musketeer Witch
Arrows Musketeer Wizard Witch
Arrows
Musketeer Wizard
Arrows Musketeer Wizard
Arrows Electro Giant
Royal Recruits Musketeer P.E.K.K.A
Electro Giant Royal Recruits Musketeer Witch
Musketeer Witch
Royal Recruits Musketeer Witch Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: