My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Hog Rider
Giant Snowball
Goblin Gang Royal Recruits Hog Rider Little Prince
Zap
Goblin Gang Little Prince
Barbarian Barrel
Goblin Gang Royal Recruits Electro Wizard Little Prince
The Log
Goblin Gang Royal Recruits Hog Rider Little Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Royal Recruits Little Prince
Royal Delivery
Goblin Gang Royal Recruits Hog Rider Electro Wizard Little Prince
Fireball
Goblin Gang Hog Rider Electro Wizard Little Prince
Poison
Goblin Gang Royal Recruits Electro Wizard Little Prince
Lightning
Electro Wizard Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Little Prince Hog Rider Electro Wizard Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Little Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider Royal Recruits
Royal Recruits
Goblin Gang Hog Rider Electro Wizard
Hog Rider
Arrows Goblin Gang The Log Royal Recruits Electro Wizard Mega Knight Little Prince
The Log
Hog Rider Mega Knight Little Prince
Electro Wizard
Royal Recruits Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider The Log Electro Wizard
Little Prince
Hog Rider The Log

Defense Synergies 1 10

Arrows
Mega Knight Little Prince
Goblin Gang
Royal Recruits The Log Electro Wizard
Royal Recruits
Goblin Gang The Log
Hog Rider
The Log
Goblin Gang Royal Recruits Electro Wizard Mega Knight Little Prince
Electro Wizard
Goblin Gang The Log Mega Knight Little Prince
Mega Knight
Arrows The Log Electro Wizard
Little Prince
Arrows The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits The Log Electro Wizard
Goblin Gang Royal Recruits The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Royal Recruits Electro Wizard
Royal Recruits Goblin Gang Electro Wizard Mega Knight
Arrows Royal Recruits The Log Mega Knight
Arrows Goblin Gang The Log Electro Wizard Mega Knight
Electro Wizard Arrows Goblin Gang Little Prince
Arrows Royal Recruits The Log Electro Wizard Mega Knight
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits Electro Wizard Mega Knight Little Prince
Goblin Gang Electro Wizard Arrows Royal Recruits The Log Mega Knight
Arrows Goblin Gang Electro Wizard
Royal Recruits Mega Knight Goblin Gang The Log Electro Wizard
Mega Knight Arrows Goblin Gang Royal Recruits The Log Electro Wizard
Royal Recruits Goblin Gang Electro Wizard Mega Knight
Goblin Gang Royal Recruits The Log Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Royal Recruits Electro Wizard
Arrows Mega Knight Goblin Gang Royal Recruits The Log Electro Wizard Little Prince
Arrows The Log Royal Recruits Electro Wizard Mega Knight Little Prince
Royal Recruits Electro Wizard
Goblin Gang Royal Recruits Mega Knight Arrows The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Mega Knight Electro Wizard
Electro Wizard Arrows Goblin Gang The Log Mega Knight
Goblin Gang Royal Recruits Mega Knight The Log Electro Wizard
Goblin Gang Royal Recruits Mega Knight The Log Electro Wizard
Royal Recruits Goblin Gang Mega Knight
Arrows Goblin Gang Electro Wizard
Goblin Gang Royal Recruits Electro Wizard
Mega Knight Royal Recruits
Royal Recruits Electro Wizard Mega Knight The Log
Royal Recruits Goblin Gang
Mega Knight Royal Recruits
Royal Recruits Mega Knight Arrows The Log Electro Wizard
Royal Recruits Mega Knight Goblin Gang
Royal Recruits Mega Knight
Goblin Gang Royal Recruits Electro Wizard The Log Little Prince
Arrows Mega Knight Royal Recruits The Log Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Royal Recruits The Log
Arrows The Log Mega Knight
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Goblin Gang Electro Wizard
Arrows Royal Recruits The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows Royal Recruits The Log Mega Knight
Arrows
Arrows The Log Electro Wizard Mega Knight
Arrows The Log Mega Knight Little Prince
The Log Mega Knight
Arrows
The Log
Arrows Royal Recruits The Log
Arrows The Log Mega Knight Little Prince
Arrows The Log Electro Wizard
Arrows The Log Mega Knight
Arrows The Log
Arrows Electro Wizard Little Prince
Electro Wizard
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Goblin Gang Royal Recruits
Arrows Electro Wizard
Arrows The Log
Goblin Gang Electro Wizard Mega Knight
Arrows The Log
Arrows
Royal Recruits Mega Knight
Goblin Gang Royal Recruits The Log Electro Wizard
Electro Wizard
Royal Recruits The Log Electro Wizard Mega Knight Little Prince

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