My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Recruits Musketeer Giant Skeleton Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Royal Recruits Giant Skeleton Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Giant Skeleton
Giant Snowball
Royal Recruits Musketeer
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Elite Barbarians Royal Recruits Musketeer Giant Skeleton
The Log
Ice Spirit Firecracker Elite Barbarians Royal Recruits Musketeer Giant Skeleton
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker Royal Recruits
Royal Delivery
Ice Spirit Firecracker Elite Barbarians Royal Recruits Musketeer Giant Skeleton
Fireball
Firecracker Elite Barbarians Musketeer
Poison
Firecracker Royal Recruits Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Electro Giant Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Giant Skeleton Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Musketeer Elite Barbarians Giant Skeleton Royal Recruits Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Spirit Firecracker Musketeer Elite Barbarians

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Elite Barbarians Royal Recruits Musketeer Giant Skeleton Mega Knight
Firecracker
Ice Spirit Elite Barbarians Royal Recruits Giant Skeleton Mega Knight
Elite Barbarians
Ice Spirit Firecracker Mega Knight
Royal Recruits
Ice Spirit Firecracker Musketeer
Musketeer
Ice Spirit Royal Recruits Giant Skeleton Mega Knight
Giant Skeleton
Ice Spirit Firecracker Musketeer
Electro Giant
Mega Knight
Ice Spirit Firecracker Elite Barbarians Musketeer

Defense Synergies 1 12

Ice Spirit
Musketeer Firecracker Elite Barbarians Royal Recruits Giant Skeleton Mega Knight
Firecracker
Ice Spirit Royal Recruits Musketeer Giant Skeleton Mega Knight
Elite Barbarians
Ice Spirit Mega Knight
Royal Recruits
Ice Spirit Firecracker
Musketeer
Ice Spirit Firecracker Giant Skeleton Mega Knight
Giant Skeleton
Ice Spirit Firecracker Musketeer
Electro Giant
Mega Knight
Ice Spirit Firecracker Elite Barbarians Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Musketeer
Elite Barbarians Ice Spirit Firecracker Royal Recruits Musketeer Mega Knight
Mega Knight Elite Barbarians Royal Recruits Musketeer Giant Skeleton
Elite Barbarians Royal Recruits Firecracker Musketeer Mega Knight
Firecracker Elite Barbarians Royal Recruits Giant Skeleton Mega Knight
Firecracker Musketeer Mega Knight
Musketeer Ice Spirit Firecracker
Royal Recruits Musketeer Giant Skeleton Electro Giant Mega Knight
Elite Barbarians Royal Recruits Musketeer
Elite Barbarians Ice Spirit Firecracker Royal Recruits Musketeer Giant Skeleton Mega Knight
Firecracker Royal Recruits Musketeer Giant Skeleton Electro Giant Mega Knight
Musketeer Firecracker
Royal Recruits Mega Knight Ice Spirit Elite Barbarians Musketeer Giant Skeleton
Mega Knight Ice Spirit Firecracker Royal Recruits
Elite Barbarians Royal Recruits Mega Knight
Ice Spirit Elite Barbarians Royal Recruits Electro Giant Mega Knight
Mega Knight Firecracker Elite Barbarians Royal Recruits Musketeer
Ice Spirit Mega Knight Firecracker Elite Barbarians Royal Recruits Musketeer
Ice Spirit Firecracker Royal Recruits Musketeer Giant Skeleton Mega Knight
Elite Barbarians Royal Recruits Musketeer
Royal Recruits Mega Knight Firecracker Elite Barbarians Musketeer Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians Giant Skeleton Electro Giant
Firecracker Elite Barbarians Musketeer Mega Knight
Royal Recruits Giant Skeleton Mega Knight Ice Spirit Elite Barbarians Musketeer
Royal Recruits Giant Skeleton Mega Knight Elite Barbarians Musketeer
Royal Recruits Giant Skeleton Elite Barbarians Musketeer Mega Knight
Firecracker Electro Giant Ice Spirit Musketeer
Royal Recruits Elite Barbarians Musketeer Giant Skeleton
Giant Skeleton Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Giant Skeleton Mega Knight Ice Spirit Firecracker Elite Barbarians
Royal Recruits Musketeer
Mega Knight Elite Barbarians Royal Recruits Musketeer Giant Skeleton
Royal Recruits Mega Knight Elite Barbarians Giant Skeleton Electro Giant
Elite Barbarians Royal Recruits Giant Skeleton Mega Knight
Royal Recruits Firecracker Musketeer Electro Giant Mega Knight
Elite Barbarians Royal Recruits Electro Giant Ice Spirit Firecracker Musketeer Giant Skeleton
Mega Knight Firecracker Elite Barbarians Royal Recruits Musketeer Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Musketeer Giant Skeleton
Firecracker Musketeer
Giant Skeleton
Firecracker Royal Recruits Musketeer Giant Skeleton
Firecracker Mega Knight
Firecracker Electro Giant Ice Spirit Musketeer
Firecracker Musketeer
Ice Spirit Firecracker
Firecracker
Elite Barbarians Musketeer
Firecracker Royal Recruits Musketeer
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer
Firecracker Elite Barbarians Musketeer
Firecracker Musketeer
Firecracker Royal Recruits Musketeer Mega Knight
Firecracker Musketeer Mega Knight
Firecracker Electro Giant Mega Knight
Musketeer Giant Skeleton Mega Knight
Musketeer
Royal Recruits Musketeer
Firecracker Electro Giant Ice Spirit Mega Knight
Firecracker Musketeer
Musketeer Mega Knight
Firecracker Musketeer
Elite Barbarians Firecracker Musketeer Electro Giant
Ice Spirit Firecracker Musketeer Electro Giant
Elite Barbarians
Musketeer Mega Knight
Ice Spirit Firecracker
Giant Skeleton Mega Knight
Firecracker
Ice Spirit Royal Recruits Musketeer
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Musketeer
Giant Skeleton Electro Giant
Firecracker Elite Barbarians Royal Recruits Musketeer Mega Knight
Electro Giant Ice Spirit Firecracker Elite Barbarians Royal Recruits Musketeer Giant Skeleton
Firecracker Musketeer
Firecracker Royal Recruits Musketeer Giant Skeleton Electro Giant Mega Knight

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