My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Royal Hogs Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Royal Hogs
Giant Snowball
Goblin Gang Skeleton Dragons Battle Ram Royal Hogs Electro Dragon
Zap
Goblin Gang Battle Ram Royal Hogs Goblin Giant
Barbarian Barrel
Goblin Gang Battle Ram Royal Hogs
The Log
Goblin Gang Battle Ram Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Skeleton Dragons Royal Hogs
Royal Delivery
Goblin Gang Skeleton Dragons Battle Ram Royal Hogs Electro Dragon
Fireball
Goblin Gang Skeleton Dragons Battle Ram Royal Hogs Electro Dragon
Poison
Goblin Gang Skeleton Dragons Royal Hogs Electro Dragon
Lightning
Skeleton Dragons Battle Ram Electro Dragon
Rocket
Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Rocket Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Dragons Battle Ram Royal Hogs Electro Dragon Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Skeleton Dragons Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Royal Hogs Goblin Giant
Skeleton Dragons
Royal Hogs Goblin Giant
Battle Ram
The Log Goblin Gang Royal Hogs
Royal Hogs
Goblin Gang Skeleton Dragons Battle Ram The Log
Rocket
Electro Dragon
Goblin Giant
Goblin Giant
Goblin Gang Skeleton Dragons Electro Dragon The Log
The Log
Battle Ram Royal Hogs Goblin Giant

Defense Synergies 1 6

Goblin Gang
Skeleton Dragons The Log
Skeleton Dragons
The Log Goblin Gang Electro Dragon
Battle Ram
Royal Hogs
Rocket
The Log
Electro Dragon
Skeleton Dragons The Log
Goblin Giant
The Log
The Log
Skeleton Dragons Goblin Gang Rocket Electro Dragon Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons Electro Dragon Goblin Giant The Log
Goblin Gang Skeleton Dragons Electro Dragon The Log
Goblin Gang Rocket Skeleton Dragons Electro Dragon
Goblin Gang Skeleton Dragons Electro Dragon
Rocket The Log
Goblin Gang The Log Skeleton Dragons Electro Dragon
Skeleton Dragons Rocket Goblin Gang Electro Dragon
Rocket Skeleton Dragons Electro Dragon Goblin Giant The Log
Goblin Gang
Goblin Gang
Goblin Gang Skeleton Dragons Electro Dragon Goblin Giant The Log
Skeleton Dragons Goblin Gang Electro Dragon
Goblin Gang Skeleton Dragons Rocket Electro Dragon The Log
Rocket Goblin Gang Skeleton Dragons Electro Dragon The Log
Goblin Gang
Rocket Goblin Gang The Log
Goblin Gang Skeleton Dragons Electro Dragon
Goblin Gang Skeleton Dragons Electro Dragon The Log
The Log Skeleton Dragons Electro Dragon
Goblin Gang Skeleton Dragons Electro Dragon Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Skeleton Dragons Rocket Electro Dragon The Log
Goblin Gang Rocket Electro Dragon Goblin Giant The Log
Goblin Gang Rocket Goblin Giant The Log
Goblin Gang Goblin Giant
Skeleton Dragons Rocket Goblin Gang Electro Dragon Goblin Giant
Goblin Gang Rocket Goblin Giant
Goblin Giant
Rocket Electro Dragon Skeleton Dragons The Log
Goblin Gang Skeleton Dragons Goblin Giant
Electro Dragon
Rocket Goblin Giant The Log
Rocket Goblin Gang Goblin Giant
Skeleton Dragons Electro Dragon
Goblin Gang Electro Dragon Skeleton Dragons Rocket Goblin Giant The Log
Skeleton Dragons Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket Electro Dragon The Log
Skeleton Dragons Electro Dragon The Log
Rocket Skeleton Dragons Electro Dragon Goblin Giant The Log
Skeleton Dragons Rocket The Log
Rocket Skeleton Dragons The Log
Skeleton Dragons Rocket Electro Dragon Goblin Giant
Skeleton Dragons The Log
The Log Skeleton Dragons Electro Dragon
The Log Skeleton Dragons Electro Dragon
Rocket Goblin Gang Electro Dragon
Rocket Skeleton Dragons Electro Dragon The Log
Skeleton Dragons Rocket Electro Dragon
Rocket Skeleton Dragons The Log
Skeleton Dragons Rocket Electro Dragon
Skeleton Dragons The Log
Rocket Skeleton Dragons Electro Dragon The Log
Skeleton Dragons Rocket Electro Dragon The Log
Rocket
Skeleton Dragons Rocket
Rocket Skeleton Dragons Electro Dragon The Log
Rocket Skeleton Dragons Electro Dragon The Log
Rocket Skeleton Dragons The Log
Rocket Skeleton Dragons
Rocket The Log
Rocket Skeleton Dragons Electro Dragon The Log
The Log Skeleton Dragons Electro Dragon
The Log Skeleton Dragons Electro Dragon
Skeleton Dragons Electro Dragon The Log
Rocket Skeleton Dragons The Log
Skeleton Dragons Electro Dragon
Rocket Electro Dragon Skeleton Dragons
Skeleton Dragons Rocket Electro Dragon The Log
Rocket Skeleton Dragons Electro Dragon
Rocket The Log
Goblin Gang Rocket Electro Dragon
Rocket Skeleton Dragons Electro Dragon
The Log
Goblin Gang Skeleton Dragons Rocket Electro Dragon
The Log Skeleton Dragons Electro Dragon
Rocket
Skeleton Dragons Electro Dragon
Electro Dragon Goblin Gang Skeleton Dragons Rocket The Log
Skeleton Dragons Rocket Electro Dragon
Electro Dragon Rocket Goblin Giant The Log

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