My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Minions Tombstone Graveyard
Zap
Minions Tombstone Graveyard
Barbarian Barrel
Electro Spirit Tombstone Wizard Electro Wizard Graveyard
The Log
Electro Spirit Tombstone Graveyard
Earthquake
Tombstone Graveyard
Arrows
Electro Spirit Minions Tombstone Graveyard
Royal Delivery
Electro Spirit Minions Wizard Electro Wizard Graveyard
Fireball
Minions Tombstone Wizard Electro Wizard
Poison
Minions Tombstone Wizard Electro Wizard Graveyard
Lightning
Tombstone Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Minions Tombstone Electro Wizard Wizard Graveyard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Minions Tombstone Electro Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Minions
Mega Knight Graveyard
Tombstone
Wizard
Mega Knight
Rocket
Electro Wizard
Graveyard Mega Knight
Graveyard
Electro Wizard Minions Mega Knight
Mega Knight
Minions Wizard Electro Wizard Graveyard

Defense Synergies 0 10

Electro Spirit
Electro Wizard
Minions
Tombstone Electro Wizard Mega Knight
Tombstone
Minions Wizard Rocket Electro Wizard
Wizard
Tombstone Electro Wizard Mega Knight
Rocket
Tombstone
Electro Wizard
Electro Spirit Minions Tombstone Wizard Mega Knight
Graveyard
Mega Knight
Minions Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Tombstone Wizard Electro Wizard
Minions Tombstone Electro Wizard Mega Knight
Rocket Mega Knight Minions Tombstone Electro Wizard
Minions Tombstone Electro Wizard Mega Knight
Tombstone Rocket Mega Knight
Electro Spirit Minions Electro Wizard Mega Knight
Minions Rocket Electro Wizard Electro Spirit Tombstone Wizard
Rocket Electro Spirit Electro Wizard Mega Knight
Minions Tombstone
Electro Wizard Mega Knight
Minions Electro Wizard Electro Spirit Tombstone Wizard Mega Knight
Minions Wizard Electro Wizard
Tombstone Mega Knight Minions Wizard Rocket Electro Wizard
Wizard Rocket Mega Knight Electro Spirit Minions Tombstone Electro Wizard
Tombstone Electro Wizard Mega Knight
Rocket Electro Wizard Mega Knight
Wizard Mega Knight Minions Tombstone Electro Wizard
Tombstone Mega Knight Electro Spirit Minions Wizard Electro Wizard
Wizard Electro Spirit Minions Tombstone Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Electro Spirit Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Electro Wizard
Electro Wizard Wizard Rocket Mega Knight
Tombstone Mega Knight Minions Rocket Electro Wizard
Rocket Mega Knight Electro Wizard
Tombstone Mega Knight
Wizard Rocket Electro Spirit Minions Electro Wizard
Rocket Minions Tombstone Electro Wizard
Mega Knight
Rocket Electro Wizard Mega Knight Electro Spirit Minions Tombstone
Tombstone
Mega Knight Minions Tombstone
Rocket Mega Knight Electro Wizard
Rocket Mega Knight Tombstone Wizard
Wizard Mega Knight
Tombstone Electro Wizard Electro Spirit Minions Rocket
Minions Mega Knight Electro Spirit Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Electro Wizard
Rocket
Rocket
Wizard Rocket Mega Knight
Wizard Electro Spirit Minions Rocket
Wizard
Wizard
Wizard
Rocket Minions Electro Wizard
Rocket Wizard Electro Wizard
Wizard Rocket
Rocket
Minions Rocket
Rocket Wizard
Wizard Rocket Mega Knight
Rocket
Minions Rocket
Rocket Wizard Electro Wizard Mega Knight
Rocket Wizard Mega Knight
Rocket Minions Mega Knight
Rocket Wizard
Rocket
Rocket
Electro Spirit Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Rocket
Wizard Electro Wizard
Rocket Electro Wizard Electro Spirit Minions Wizard
Wizard Rocket Mega Knight
Rocket Electro Spirit Electro Wizard
Mega Knight
Rocket Wizard
Electro Wizard Electro Spirit Minions Tombstone Rocket
Rocket Wizard Electro Wizard
Wizard Rocket Electro Wizard Mega Knight
Wizard
Rocket
Mega Knight
Electro Spirit Minions Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard Mega Knight

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