My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Tesla Valkyrie Battle Ram Electro Wizard
The Log
Battle Ram
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Battle Ram P.E.K.K.A Electro Wizard
Fireball
Tesla Battle Ram Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Valkyrie Battle Ram Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Fireball Valkyrie Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Battle Ram P.E.K.K.A Electro Wizard Valkyrie
Arrows
Zap Fireball P.E.K.K.A Battle Ram
Tesla
Fireball
Zap Arrows Battle Ram Electro Wizard
Valkyrie
Zap Battle Ram P.E.K.K.A Electro Wizard
Battle Ram
Zap Arrows Fireball Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Valkyrie Battle Ram
Electro Wizard
Zap P.E.K.K.A Fireball Valkyrie Battle Ram

Defense Synergies 2 16

Zap
Fireball Electro Wizard Arrows Tesla Valkyrie P.E.K.K.A
Arrows
Zap Tesla Fireball Valkyrie P.E.K.K.A
Tesla
Zap Arrows Fireball Valkyrie Electro Wizard
Fireball
Zap Arrows Tesla Valkyrie Electro Wizard
Valkyrie
Zap Arrows Tesla Fireball P.E.K.K.A Electro Wizard
Battle Ram
P.E.K.K.A
Zap Arrows Valkyrie Electro Wizard
Electro Wizard
Zap Tesla Fireball Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Valkyrie Electro Wizard
P.E.K.K.A Zap Tesla Valkyrie Electro Wizard
Tesla P.E.K.K.A Valkyrie Electro Wizard
Tesla P.E.K.K.A Valkyrie Electro Wizard
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Zap Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Zap Arrows Fireball
Zap Arrows Tesla Fireball Valkyrie P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Arrows Tesla Fireball
Arrows Tesla Zap Fireball Electro Wizard
Tesla P.E.K.K.A Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Arrows Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Zap Tesla Fireball P.E.K.K.A Electro Wizard
Tesla Arrows Fireball Valkyrie P.E.K.K.A Electro Wizard
Arrows Tesla Fireball Zap Valkyrie Electro Wizard
Zap Arrows Valkyrie Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Valkyrie Arrows Tesla Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Arrows Tesla Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Valkyrie
Arrows Fireball Zap Tesla Electro Wizard
P.E.K.K.A Tesla Fireball Valkyrie Electro Wizard
P.E.K.K.A Tesla Valkyrie
Zap P.E.K.K.A Electro Wizard Fireball Valkyrie
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Zap Arrows Fireball Valkyrie Electro Wizard
P.E.K.K.A Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Electro Wizard Zap Fireball Valkyrie P.E.K.K.A
Arrows Valkyrie Zap Tesla Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Zap Arrows Valkyrie
Arrows Fireball Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Electro Wizard
Zap Arrows Fireball Valkyrie Electro Wizard
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Arrows Fireball Electro Wizard
Zap Arrows Fireball Valkyrie
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Valkyrie
Arrows Fireball Zap Electro Wizard
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Zap Electro Wizard Fireball
Fireball Zap Arrows Electro Wizard
Arrows Fireball
Fireball Valkyrie Electro Wizard
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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