My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Battle Ram Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Graveyard
Giant Snowball
Minions Battle Ram Graveyard
Zap
Minions Battle Ram Graveyard
Barbarian Barrel
Electro Spirit Battle Ram Wizard Graveyard
The Log
Electro Spirit Mini P.E.K.K.A Battle Ram Graveyard
Earthquake
Graveyard
Arrows
Electro Spirit Minions Graveyard
Royal Delivery
Electro Spirit Minions Mini P.E.K.K.A Battle Ram Wizard Graveyard
Fireball
Minions Battle Ram Wizard
Poison
Minions Wizard Graveyard
Lightning
Mini P.E.K.K.A Battle Ram Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Battle Ram Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Minions Mini P.E.K.K.A Battle Ram Wizard Graveyard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Giant Snowball Minions Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Battle Ram Electro Giant
Giant Snowball
Battle Ram Graveyard Electro Spirit
Minions
Mini P.E.K.K.A Battle Ram Graveyard
Mini P.E.K.K.A
Minions Wizard Electro Giant Graveyard
Battle Ram
Giant Snowball Electro Spirit Minions Graveyard
Wizard
Mini P.E.K.K.A
Electro Giant
Electro Spirit Mini P.E.K.K.A
Graveyard
Giant Snowball Minions Mini P.E.K.K.A Battle Ram

Defense Synergies 0 6

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Minions Mini P.E.K.K.A Wizard
Minions
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Wizard Electro Giant
Battle Ram
Wizard
Giant Snowball Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Giant Snowball Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Electro Spirit Giant Snowball Minions
Giant Snowball Minions Electro Spirit Wizard
Electro Spirit Electro Giant
Mini P.E.K.K.A Minions
Giant Snowball Mini P.E.K.K.A
Minions Electro Spirit Giant Snowball Wizard Electro Giant
Minions Giant Snowball Wizard
Mini P.E.K.K.A Giant Snowball Minions Wizard
Wizard Electro Spirit Giant Snowball Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Electro Giant
Wizard Minions Mini P.E.K.K.A
Electro Spirit Giant Snowball Minions Wizard
Giant Snowball Wizard Electro Spirit Minions
Mini P.E.K.K.A
Wizard Electro Spirit Giant Snowball Minions Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Snowball Electro Giant
Giant Snowball Mini P.E.K.K.A Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Electro Giant Electro Spirit Giant Snowball Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A
Electro Spirit Giant Snowball Minions Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Giant Snowball Electro Giant
Mini P.E.K.K.A Wizard
Wizard Electro Giant
Electro Giant Electro Spirit Minions Mini P.E.K.K.A
Minions Electro Spirit Giant Snowball Mini P.E.K.K.A Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Wizard Giant Snowball
Wizard Electro Giant Electro Spirit Giant Snowball Minions
Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Minions Mini P.E.K.K.A
Wizard
Giant Snowball Wizard
Giant Snowball
Minions
Giant Snowball
Giant Snowball Wizard
Wizard
Giant Snowball
Minions Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Wizard
Giant Snowball Wizard Electro Giant
Minions
Giant Snowball Wizard
Giant Snowball
Giant Snowball Electro Giant Electro Spirit Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard Electro Giant
Electro Spirit Giant Snowball Minions Wizard Electro Giant
Giant Snowball Mini P.E.K.K.A
Giant Snowball Wizard
Electro Spirit Giant Snowball
Giant Snowball Wizard
Electro Spirit Minions
Giant Snowball Wizard
Mini P.E.K.K.A Wizard
Giant Snowball Wizard
Giant Snowball Electro Giant
Electro Giant Electro Spirit Giant Snowball Minions
Giant Snowball
Giant Snowball Electro Giant

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