My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Royal Ghost Bandit Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Battle Ram Royal Ghost Bandit Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Elite Barbarians Heal Spirit Battle Ram Royal Ghost Bandit Magic Archer
The Log
Elite Barbarians Heal Spirit Battle Ram Bandit
Earthquake
Arrows
Heal Spirit
Royal Delivery
Elite Barbarians Heal Spirit Battle Ram Royal Ghost Bandit Magic Archer
Fireball
Elite Barbarians Battle Ram Bandit Magic Archer
Poison
Magic Archer
Lightning
Elite Barbarians Battle Ram Bandit Magic Archer Archer Queen
Rocket
Elite Barbarians Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Royal Ghost Bandit Battle Ram Magic Archer Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Zap Royal Ghost Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Heal Spirit Royal Ghost Bandit Magic Archer
Elite Barbarians
Zap Heal Spirit Battle Ram Royal Ghost Bandit
Heal Spirit
Elite Barbarians Zap Battle Ram Bandit
Battle Ram
Zap Bandit Magic Archer Elite Barbarians Heal Spirit Royal Ghost Archer Queen
Royal Ghost
Zap Elite Barbarians Battle Ram Bandit Magic Archer
Bandit
Battle Ram Zap Elite Barbarians Heal Spirit Royal Ghost Magic Archer
Magic Archer
Battle Ram Zap Royal Ghost Bandit
Archer Queen
Battle Ram

Defense Synergies 0 6

Zap
Elite Barbarians Royal Ghost Bandit Magic Archer Archer Queen
Elite Barbarians
Zap
Heal Spirit
Battle Ram
Royal Ghost
Zap
Bandit
Zap Magic Archer
Magic Archer
Zap Bandit
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Elite Barbarians Zap Bandit
Elite Barbarians Bandit
Elite Barbarians Bandit
Elite Barbarians
Zap Royal Ghost Bandit Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer
Elite Barbarians Archer Queen
Elite Barbarians Royal Ghost Bandit
Zap Royal Ghost Bandit Magic Archer
Zap Magic Archer
Zap Elite Barbarians Bandit
Zap Royal Ghost Magic Archer
Elite Barbarians Bandit
Zap Elite Barbarians Bandit
Elite Barbarians
Zap Elite Barbarians Royal Ghost Bandit Magic Archer
Zap Royal Ghost Bandit Magic Archer
Elite Barbarians
Royal Ghost Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Royal Ghost Bandit
Bandit Zap Elite Barbarians Royal Ghost Magic Archer
Bandit Zap Elite Barbarians
Zap Elite Barbarians Bandit
Elite Barbarians Bandit
Zap Magic Archer
Elite Barbarians Bandit
Elite Barbarians
Zap Elite Barbarians Bandit Magic Archer
Elite Barbarians
Zap Elite Barbarians Archer Queen
Elite Barbarians Bandit
Magic Archer
Elite Barbarians Zap Magic Archer Archer Queen
Zap Elite Barbarians Royal Ghost Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Bandit
Zap Royal Ghost Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Bandit
Elite Barbarians
Zap Bandit Magic Archer
Zap Magic Archer Archer Queen
Elite Barbarians Bandit Magic Archer
Bandit Magic Archer
Zap Elite Barbarians Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit
Zap Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Zap Royal Ghost Bandit Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Elite Barbarians Zap Magic Archer
Zap
Elite Barbarians
Zap Bandit Magic Archer
Zap Magic Archer
Magic Archer
Zap Bandit Magic Archer
Zap Magic Archer Archer Queen
Magic Archer
Zap Magic Archer
Zap Archer Queen
Elite Barbarians Archer Queen
Zap Elite Barbarians Magic Archer Archer Queen
Zap Magic Archer Archer Queen
Zap Royal Ghost Bandit Magic Archer Archer Queen

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