My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Battle Healer Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Phoenix
Giant Snowball
Fire Spirit Battle Ram Goblin Barrel
Zap
Fire Spirit Battle Ram Goblin Barrel Goblin Giant
Barbarian Barrel
Fire Spirit Battle Ram Goblin Barrel Hunter
The Log
Fire Spirit Battle Ram Goblin Barrel Hunter
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Battle Ram Battle Healer Goblin Barrel Hunter
Fireball
Battle Ram Battle Healer Goblin Barrel Hunter
Poison
Battle Healer Hunter Phoenix
Lightning
Battle Ram Battle Healer Hunter Phoenix
Rocket
Battle Healer Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Battle Ram Battle Healer Hunter Phoenix Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Barrel Battle Ram

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Battle Ram Battle Healer Goblin Barrel Goblin Giant Phoenix
Zap
Battle Ram Goblin Giant Fire Spirit Battle Healer Hunter Phoenix
Battle Ram
Zap Fire Spirit Battle Healer Goblin Barrel Hunter
Battle Healer
Fire Spirit Zap Battle Ram Goblin Barrel Hunter Goblin Giant
Goblin Barrel
Fire Spirit Battle Ram Battle Healer Goblin Giant
Hunter
Zap Battle Ram Battle Healer Goblin Giant
Goblin Giant
Zap Fire Spirit Battle Healer Goblin Barrel Hunter
Phoenix
Fire Spirit Zap

Defense Synergies 1 8

Fire Spirit
Zap Battle Healer Phoenix
Zap
Goblin Giant Fire Spirit Battle Healer Hunter Phoenix
Battle Ram
Battle Healer
Fire Spirit Zap Hunter Phoenix
Goblin Barrel
Hunter
Zap Battle Healer
Goblin Giant
Zap
Phoenix
Fire Spirit Zap Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant
Hunter Zap Battle Healer Phoenix
Hunter Fire Spirit
Hunter Phoenix
Battle Healer
Fire Spirit Zap Hunter
Hunter Fire Spirit Zap Phoenix
Zap Battle Healer Goblin Giant Phoenix
Hunter Phoenix
Fire Spirit Battle Healer Hunter Phoenix
Zap Hunter Goblin Giant
Hunter Zap Phoenix
Hunter Fire Spirit Zap Battle Healer
Fire Spirit Zap Hunter
Hunter Phoenix
Zap Hunter
Hunter
Fire Spirit Zap Battle Healer Hunter
Zap Hunter Fire Spirit Battle Healer
Hunter Phoenix
Fire Spirit Battle Healer Hunter Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer
Zap Battle Healer Hunter Phoenix
Zap Battle Healer Hunter Goblin Giant
Hunter Zap Battle Healer Goblin Giant Phoenix
Battle Healer Hunter Goblin Giant Phoenix
Fire Spirit Zap Hunter Goblin Giant
Battle Healer Hunter Goblin Giant Phoenix
Battle Healer Hunter Goblin Giant Phoenix
Zap Phoenix
Goblin Giant Phoenix
Hunter Phoenix
Zap Goblin Giant Phoenix
Hunter Goblin Giant
Phoenix Zap Battle Healer Hunter Goblin Giant
Zap Battle Healer Hunter Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Giant
Fire Spirit Zap
Fire Spirit Zap Hunter Goblin Giant
Fire Spirit
Fire Spirit Zap Hunter
Zap
Fire Spirit
Zap
Fire Spirit Zap
Fire Spirit Hunter
Zap
Zap Hunter
Fire Spirit Zap Hunter
Fire Spirit Zap
Zap
Zap Fire Spirit Hunter
Zap Hunter
Zap
Zap
Fire Spirit Zap Hunter
Zap
Zap Hunter
Zap
Zap Fire Spirit
Fire Spirit Zap Hunter
Hunter
Zap
Zap
Zap
Zap
Zap Goblin Giant

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