My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Electro Giant Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Princess
Zap
Princess
Barbarian Barrel
Wizard Princess
The Log
Mini P.E.K.K.A Princess
Earthquake
Arrows
Princess
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard Princess Mother Witch
Fireball
Mega Minion Wizard Princess Mother Witch
Poison
Mega Minion Wizard Princess Mother Witch
Lightning
Mega Minion Mini P.E.K.K.A Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rage Electro Giant Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mega Minion Princess Mini P.E.K.K.A Mother Witch Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Mega Minion Princess

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Mini P.E.K.K.A Princess Mother Witch
Mega Minion
Zap Electro Giant
Mini P.E.K.K.A
Zap Wizard Rage Electro Giant Princess
Wizard
Mini P.E.K.K.A Rage
Rage
Mini P.E.K.K.A Wizard Mother Witch
Electro Giant
Mega Minion Mini P.E.K.K.A Mother Witch
Princess
Zap Mini P.E.K.K.A Mother Witch
Mother Witch
Zap Rage Electro Giant Princess

Defense Synergies 2 9

Zap
Mega Minion Mini P.E.K.K.A Princess Mother Witch
Mega Minion
Zap Wizard Princess
Mini P.E.K.K.A
Zap Wizard Electro Giant Princess Mother Witch
Wizard
Mega Minion Mini P.E.K.K.A
Rage
Electro Giant
Mini P.E.K.K.A
Princess
Zap Mega Minion Mini P.E.K.K.A Mother Witch
Mother Witch
Zap Mini P.E.K.K.A Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Mini P.E.K.K.A Zap Mega Minion
Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A Princess
Zap Mega Minion Mother Witch
Mega Minion Zap Wizard Princess
Zap Electro Giant
Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Mother Witch Zap Mega Minion Wizard Electro Giant Princess
Mega Minion Zap Wizard Princess
Mini P.E.K.K.A Zap Wizard
Wizard Zap Mega Minion Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Electro Giant
Wizard Mini P.E.K.K.A
Zap Mega Minion Wizard
Zap Wizard Mega Minion Princess Mother Witch
Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Electro Giant
Zap Mega Minion Mini P.E.K.K.A Wizard
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap
Mini P.E.K.K.A
Wizard Electro Giant Mother Witch Zap Princess
Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A
Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Electro Giant
Mini P.E.K.K.A Wizard
Wizard Electro Giant Princess
Electro Giant Zap Mega Minion Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard Electro Giant Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Wizard Zap
Wizard Electro Giant Mother Witch Zap Mega Minion Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Mini P.E.K.K.A
Zap Wizard Princess
Zap Wizard Princess
Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard Princess
Zap Wizard Electro Giant Princess Mother Witch
Wizard Princess
Zap
Zap Electro Giant Mother Witch Wizard Princess
Mega Minion
Zap Wizard Princess
Zap Wizard Princess
Zap
Zap Wizard Electro Giant Princess Mother Witch
Zap Mega Minion Wizard Electro Giant
Mega Minion Mini P.E.K.K.A
Zap Wizard
Zap Princess
Wizard Princess
Zap Princess
Zap Mega Minion Wizard Princess
Mega Minion Mini P.E.K.K.A Wizard Princess
Zap Wizard Princess
Zap Electro Giant
Mega Minion
Zap Electro Giant Princess
Zap Princess
Zap Electro Giant Princess

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