My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Skeleton Army Sparky
Giant Snowball
Minions Skeleton Army
Zap
Minions Royal Giant Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Inferno Tower Skeleton Army Sparky
The Log
Royal Giant Skeleton Army Sparky
Earthquake
Inferno Tower Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Skeleton Army Sparky
Fireball
Minions Inferno Tower Skeleton Army Sparky
Poison
Minions Inferno Tower Skeleton Army Sparky
Lightning
Inferno Tower Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Skeleton Army Fireball Inferno Tower Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Skeleton Army

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Sparky Minions Royal Giant
Arrows
Zap Royal Giant Fireball Sparky
Minions
Royal Giant Zap Sparky
Royal Giant
Arrows Minions Fireball Zap Sparky
Fireball
Zap Arrows Royal Giant Sparky
Inferno Tower
Skeleton Army
Sparky
Sparky
Zap Arrows Minions Royal Giant Fireball Skeleton Army

Defense Synergies 2 11

Zap
Fireball Arrows Minions Inferno Tower Skeleton Army Sparky
Arrows
Zap Fireball Inferno Tower Sparky
Minions
Zap Inferno Tower
Royal Giant
Fireball
Zap Arrows Inferno Tower
Inferno Tower
Skeleton Army Zap Arrows Minions Fireball
Skeleton Army
Inferno Tower Zap Sparky
Sparky
Zap Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower Sparky
Inferno Tower Skeleton Army Sparky Zap Minions
Inferno Tower Skeleton Army Sparky Minions
Inferno Tower Skeleton Army Sparky Minions
Arrows Fireball Skeleton Army Sparky
Arrows Fireball Skeleton Army Zap Minions
Minions Inferno Tower Zap Arrows Fireball
Zap Arrows Fireball Inferno Tower Sparky
Inferno Tower Sparky Minions Skeleton Army
Skeleton Army Inferno Tower Sparky
Minions Skeleton Army Zap Arrows Fireball
Arrows Minions Inferno Tower Zap Fireball
Inferno Tower Skeleton Army Sparky Zap Minions Fireball
Fireball Skeleton Army Sparky Zap Arrows Minions
Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Zap Fireball Sparky
Sparky Arrows Minions Fireball Inferno Tower Skeleton Army
Arrows Fireball Zap Minions Skeleton Army
Zap Arrows Minions Fireball
Sparky Inferno Tower
Skeleton Army Arrows Minions Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Inferno Tower Sparky
Fireball Zap Arrows
Skeleton Army Zap Minions Inferno Tower Sparky
Skeleton Army Zap Fireball Inferno Tower Sparky
Inferno Tower Skeleton Army Sparky
Arrows Fireball Zap Minions
Skeleton Army Sparky Minions Fireball Inferno Tower
Inferno Tower Skeleton Army Sparky
Zap Minions Fireball Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky
Minions Inferno Tower Sparky
Skeleton Army Zap Arrows Fireball
Skeleton Army Fireball Inferno Tower Sparky
Fireball Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky Zap Minions Fireball
Arrows Minions Zap Fireball Inferno Tower Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball Zap
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Zap Arrows Sparky
Arrows Fireball Zap Minions
Arrows Sparky
Arrows Fireball Zap
Arrows Fireball Zap
Minions Fireball Sparky
Zap Arrows Fireball Sparky
Fireball Zap Arrows
Fireball Sparky
Arrows Minions Fireball
Zap Arrows Fireball Sparky
Zap Arrows Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Minions Sparky
Zap Arrows Fireball Sparky
Zap Arrows Fireball
Minions Fireball Sparky
Arrows Fireball
Sparky
Zap Arrows Fireball
Zap Arrows Fireball Sparky
Arrows Fireball Zap Sparky
Fireball Zap Arrows Sparky
Fireball Zap Arrows Sparky
Zap Arrows Fireball Sparky
Zap Minions Fireball
Fireball Sparky
Zap Arrows Fireball Sparky
Zap Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky
Zap Minions Fireball Skeleton Army
Fireball Zap Arrows
Arrows Fireball
Fireball Sparky
Arrows Zap Fireball
Zap Arrows Fireball Sparky
Sparky
Zap Minions Fireball Sparky
Zap Fireball
Zap Fireball Sparky

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