My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians
Giant Snowball
Minion Horde
Zap
Minion Horde Royal Giant
Barbarian Barrel
Elite Barbarians Wizard
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard P.E.K.K.A
Fireball
Minion Horde Elite Barbarians Wizard
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Minion Horde Wizard Royal Giant Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Zap Fireball Minion Horde Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Minion Horde Royal Giant Mega Knight
Minion Horde
Mega Knight Zap Royal Giant
Royal Giant
Fireball Zap Minion Horde Elite Barbarians Wizard
Elite Barbarians
Zap Royal Giant Fireball Wizard Mega Knight
Fireball
Zap Royal Giant Elite Barbarians Mega Knight
Wizard
Royal Giant Elite Barbarians P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Wizard
Mega Knight
Minion Horde Zap Elite Barbarians Fireball Wizard

Defense Synergies 2 8

Zap
Fireball Mega Knight Minion Horde Elite Barbarians P.E.K.K.A
Minion Horde
Zap
Royal Giant
Elite Barbarians
Zap Wizard Mega Knight
Fireball
Zap Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Wizard
Mega Knight
Zap Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Wizard
Minion Horde Elite Barbarians P.E.K.K.A Zap Mega Knight
Minion Horde P.E.K.K.A Mega Knight Elite Barbarians
Minion Horde Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians Fireball P.E.K.K.A Mega Knight
Fireball Zap Mega Knight
Minion Horde Zap Fireball Wizard
Zap Fireball P.E.K.K.A Mega Knight
Minion Horde P.E.K.K.A Elite Barbarians
Elite Barbarians Minion Horde Mega Knight
Minion Horde Zap Fireball Wizard Mega Knight
Minion Horde Zap Fireball Wizard
Minion Horde P.E.K.K.A Mega Knight Zap Elite Barbarians Fireball Wizard
Fireball Wizard Mega Knight Zap Minion Horde P.E.K.K.A
Elite Barbarians P.E.K.K.A Minion Horde Mega Knight
Minion Horde Zap Elite Barbarians Fireball P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Elite Barbarians Fireball P.E.K.K.A
Fireball Mega Knight Zap Minion Horde Elite Barbarians Wizard
Zap Wizard Fireball Mega Knight
P.E.K.K.A Elite Barbarians
Wizard Mega Knight Minion Horde Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Elite Barbarians Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Minion Horde Elite Barbarians
P.E.K.K.A Mega Knight Zap Minion Horde Elite Barbarians Fireball
P.E.K.K.A Minion Horde Elite Barbarians Mega Knight
Fireball Wizard Zap Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians Fireball
P.E.K.K.A Mega Knight Minion Horde Elite Barbarians
Zap Minion Horde P.E.K.K.A Mega Knight Elite Barbarians Fireball
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde Elite Barbarians
P.E.K.K.A Mega Knight Zap Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Mega Knight Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Mega Knight
Elite Barbarians Zap Minion Horde Fireball P.E.K.K.A
Mega Knight Zap Minion Horde Elite Barbarians Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap
Minion Horde Fireball
Fireball
Fireball Wizard Zap Minion Horde Mega Knight
Fireball Wizard Zap Minion Horde
Minion Horde Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard
Fireball Zap Wizard
Elite Barbarians Fireball
Minion Horde Fireball
Zap Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Mega Knight
Fireball
Minion Horde
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Zap Minion Horde Fireball
Zap Fireball Wizard Mega Knight
Minion Horde
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Elite Barbarians Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Wizard
Minion Horde Elite Barbarians Fireball
Zap Minion Horde Fireball Wizard Mega Knight
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde Mega Knight
Fireball Wizard
Zap Minion Horde Fireball
Fireball Zap Wizard
Fireball
Fireball Minion Horde Wizard Mega Knight
Zap Fireball Wizard
Zap Fireball
Minion Horde Elite Barbarians P.E.K.K.A Mega Knight
Zap Minion Horde Elite Barbarians Fireball
Zap Fireball
Zap Fireball Mega Knight

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