My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Royal Giant Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Royal Giant Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Bowler
Fireball
Inferno Tower Wizard Goblin Barrel Skeleton Army Bowler
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard Bowler
Rocket
Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Tornado Inferno Tower Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Royal Giant Bowler
Royal Giant
Goblin Barrel Zap Wizard Tornado Bowler
Inferno Tower
Wizard
Tornado Royal Giant
Goblin Barrel
Royal Giant Skeleton Army Bowler
Skeleton Army
Goblin Barrel
Tornado
Zap Wizard Royal Giant Bowler
Bowler
Zap Royal Giant Goblin Barrel Tornado

Defense Synergies 3 6

Zap
Inferno Tower Skeleton Army Tornado Bowler
Royal Giant
Inferno Tower
Skeleton Army Zap Tornado
Wizard
Tornado Skeleton Army
Goblin Barrel
Skeleton Army
Inferno Tower Zap Wizard
Tornado
Wizard Bowler Zap Inferno Tower
Bowler
Tornado Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Inferno Tower Wizard
Inferno Tower Skeleton Army Zap
Inferno Tower Skeleton Army Tornado Bowler
Inferno Tower Skeleton Army Bowler
Skeleton Army Tornado Bowler
Skeleton Army Tornado Bowler Zap
Inferno Tower Tornado Zap Wizard
Bowler Zap Inferno Tower
Inferno Tower Skeleton Army Tornado
Skeleton Army Tornado Inferno Tower Bowler
Skeleton Army Zap Wizard Tornado Bowler
Inferno Tower Zap Wizard Tornado
Inferno Tower Skeleton Army Bowler Zap Wizard
Wizard Skeleton Army Bowler Zap Tornado
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado Zap Bowler
Wizard Inferno Tower Skeleton Army Tornado Bowler
Zap Wizard Skeleton Army Tornado Bowler
Zap Wizard Tornado Bowler
Inferno Tower Tornado
Wizard Skeleton Army Bowler

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Bowler
Zap Wizard Bowler
Skeleton Army Zap Inferno Tower Bowler
Skeleton Army Bowler Zap Inferno Tower Tornado
Inferno Tower Skeleton Army Bowler
Wizard Zap Tornado
Skeleton Army Inferno Tower Bowler
Inferno Tower Skeleton Army
Zap Inferno Tower Skeleton Army Tornado
Inferno Tower Skeleton Army
Inferno Tower Bowler
Skeleton Army Zap Tornado Bowler
Skeleton Army Bowler Inferno Tower Wizard
Wizard Skeleton Army Bowler
Inferno Tower Skeleton Army Zap Tornado Bowler
Bowler Zap Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler
Wizard Zap Bowler
Wizard Zap Tornado
Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Tornado Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Bowler
Zap
Zap Wizard Bowler
Wizard Bowler
Tornado
Zap Wizard Bowler
Zap Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Zap
Zap Tornado Wizard Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Tornado
Zap Wizard Tornado
Zap Wizard
Bowler
Zap Wizard
Zap
Wizard Bowler
Zap Skeleton Army
Zap Wizard Tornado
Wizard Bowler
Zap Wizard Bowler
Zap Tornado
Zap Tornado Bowler
Zap Tornado
Zap Tornado Bowler

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