My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider Sparky
Giant Snowball
Hog Rider
Zap
Firecracker Royal Giant Sparky
Barbarian Barrel
Firecracker Elite Barbarians Wizard Sparky
The Log
Firecracker Royal Giant Elite Barbarians Hog Rider Sparky
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Hog Rider Wizard Sparky
Fireball
Firecracker Elite Barbarians Hog Rider Wizard Sparky
Poison
Firecracker Wizard Sparky
Lightning
Elite Barbarians Wizard Sparky
Rocket
Elite Barbarians Hog Rider Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Hog Rider Wizard Royal Giant Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Firecracker Hog Rider Wizard

Attack Synergies 6 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Hog Rider Sparky Royal Giant Mega Knight
Firecracker
Zap Royal Giant Hog Rider Elite Barbarians Sparky Mega Knight
Royal Giant
Firecracker Zap Elite Barbarians Hog Rider Wizard Sparky
Elite Barbarians
Zap Firecracker Royal Giant Hog Rider Wizard Sparky Mega Knight
Hog Rider
Zap Firecracker Royal Giant Elite Barbarians Wizard Mega Knight
Wizard
Royal Giant Elite Barbarians Hog Rider Sparky Mega Knight
Sparky
Zap Firecracker Royal Giant Elite Barbarians Wizard
Mega Knight
Zap Firecracker Elite Barbarians Hog Rider Wizard

Defense Synergies 1 7

Zap
Mega Knight Firecracker Elite Barbarians Sparky
Firecracker
Zap Mega Knight
Royal Giant
Elite Barbarians
Zap Wizard Mega Knight
Hog Rider
Wizard
Elite Barbarians Mega Knight
Sparky
Zap
Mega Knight
Zap Firecracker Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Sparky
Elite Barbarians Sparky Zap Firecracker Mega Knight
Sparky Mega Knight Elite Barbarians
Elite Barbarians Sparky Firecracker Mega Knight
Firecracker Elite Barbarians Sparky Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Wizard
Zap Sparky Mega Knight
Sparky Elite Barbarians
Elite Barbarians Firecracker Sparky Mega Knight
Zap Firecracker Wizard Mega Knight
Zap Firecracker Wizard
Sparky Mega Knight Zap Elite Barbarians Wizard
Wizard Sparky Mega Knight Zap Firecracker
Elite Barbarians Sparky Mega Knight
Zap Elite Barbarians Sparky Mega Knight
Wizard Sparky Mega Knight Firecracker Elite Barbarians
Mega Knight Zap Firecracker Elite Barbarians Wizard
Zap Wizard Firecracker Mega Knight
Sparky Elite Barbarians
Wizard Mega Knight Firecracker Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Sparky
Zap Firecracker Elite Barbarians Wizard Mega Knight
Mega Knight Zap Elite Barbarians Sparky
Mega Knight Zap Elite Barbarians Sparky
Elite Barbarians Sparky Mega Knight
Firecracker Wizard Zap
Sparky Elite Barbarians
Mega Knight Elite Barbarians Sparky
Zap Mega Knight Firecracker Elite Barbarians Sparky
Sparky
Mega Knight Elite Barbarians Sparky
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Wizard Sparky
Wizard Firecracker Sparky Mega Knight
Elite Barbarians Sparky Zap Firecracker
Mega Knight Zap Firecracker Elite Barbarians Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap
Sparky
Firecracker Sparky
Wizard Zap Firecracker Sparky Mega Knight
Firecracker Wizard Zap
Firecracker Wizard Sparky
Zap Firecracker Wizard
Zap Firecracker Wizard
Elite Barbarians Sparky
Firecracker Zap Wizard Sparky
Zap Firecracker Wizard
Firecracker Elite Barbarians Sparky
Firecracker
Zap Firecracker Elite Barbarians Sparky
Zap Firecracker Wizard Sparky
Firecracker Wizard Sparky Mega Knight
Sparky
Sparky
Zap Firecracker Wizard Sparky Mega Knight
Zap Firecracker Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Zap
Zap Firecracker Wizard Sparky Mega Knight
Firecracker Zap Wizard Sparky
Zap Wizard Sparky Mega Knight
Zap Firecracker Sparky
Elite Barbarians Zap Firecracker Wizard Sparky
Zap Firecracker Wizard
Elite Barbarians Sparky
Zap Wizard Sparky Mega Knight
Zap Firecracker Sparky
Sparky Mega Knight
Firecracker Wizard Sparky
Zap
Zap Firecracker Wizard
Firecracker Wizard Sparky Mega Knight
Zap Firecracker Wizard
Zap Sparky
Firecracker Elite Barbarians Sparky Mega Knight
Zap Firecracker Elite Barbarians Sparky
Firecracker Zap
Zap Firecracker Sparky Mega Knight

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