My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Wizard Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Little Prince
Zap
Firecracker Royal Giant Little Prince
Barbarian Barrel
Firecracker Barbarians Valkyrie Wizard Electro Wizard Little Prince
The Log
Firecracker Barbarians Royal Giant Little Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Barbarians Valkyrie Wizard Electro Wizard Little Prince
Fireball
Firecracker Barbarians Wizard Electro Wizard Little Prince
Poison
Firecracker Barbarians Wizard Electro Wizard Little Prince
Lightning
Valkyrie Wizard Electro Wizard Little Prince
Rocket
Barbarians Valkyrie Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Little Prince Valkyrie Electro Wizard Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Little Prince Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Valkyrie
Barbarians
Royal Giant
Firecracker Wizard The Log Electro Wizard
Valkyrie
Firecracker Wizard Electro Wizard Little Prince
Wizard
Royal Giant Valkyrie
The Log
Royal Giant Little Prince
Electro Wizard
Royal Giant Valkyrie
Little Prince
Valkyrie The Log

Defense Synergies 2 10

Firecracker
Valkyrie The Log Electro Wizard
Barbarians
Royal Giant
Valkyrie
Firecracker Wizard The Log Electro Wizard Little Prince
Wizard
Valkyrie The Log Electro Wizard
The Log
Firecracker Valkyrie Wizard Electro Wizard Little Prince
Electro Wizard
Firecracker Valkyrie Wizard The Log Little Prince
Little Prince
Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard The Log Electro Wizard
Barbarians Firecracker Valkyrie The Log Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Firecracker Valkyrie Electro Wizard
Firecracker Barbarians Valkyrie The Log
The Log Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Wizard Little Prince
Barbarians Valkyrie The Log Electro Wizard
Barbarians
Firecracker Barbarians Valkyrie Electro Wizard Little Prince
Barbarians Valkyrie Electro Wizard Firecracker Wizard The Log
Firecracker Wizard Electro Wizard
Barbarians Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Firecracker Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Wizard Firecracker Valkyrie Electro Wizard
Firecracker Barbarians Valkyrie Wizard The Log Electro Wizard Little Prince
Valkyrie Wizard The Log Firecracker Barbarians Electro Wizard Little Prince
Barbarians Electro Wizard
Valkyrie Wizard Firecracker Barbarians The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Electro Wizard
Electro Wizard Firecracker Valkyrie Wizard The Log
Barbarians Valkyrie The Log Electro Wizard
Valkyrie Barbarians The Log Electro Wizard
Barbarians Valkyrie
Firecracker Wizard Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie
Electro Wizard Firecracker Barbarians Valkyrie The Log
Barbarians
Barbarians Valkyrie
Barbarians Valkyrie The Log Electro Wizard
Barbarians Valkyrie Wizard
Wizard Firecracker Barbarians Valkyrie
Barbarians Electro Wizard Firecracker Valkyrie The Log Little Prince
Valkyrie Firecracker Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Barbarians Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Electro Wizard
Firecracker Valkyrie Wizard The Log Electro Wizard
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Electro Wizard
Firecracker Valkyrie Wizard The Log Little Prince
The Log
Wizard
The Log
Barbarians The Log
Firecracker The Log Valkyrie Wizard Little Prince
Firecracker The Log Wizard Electro Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard Electro Wizard Little Prince
Electro Wizard Firecracker Wizard
Wizard The Log
Firecracker Electro Wizard
Firecracker Wizard The Log
Electro Wizard Barbarians
Firecracker Wizard Electro Wizard
The Log
Firecracker Valkyrie Wizard Electro Wizard
The Log Firecracker Wizard
Firecracker
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Little Prince

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