My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Musketeer Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Musketeer
Zap
Firecracker Royal Giant Bandit
Barbarian Barrel
Knight Firecracker Musketeer Wizard Bandit Electro Wizard
The Log
Firecracker Royal Giant Musketeer Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Musketeer Wizard Bandit Electro Wizard
Fireball
Firecracker Musketeer Wizard Bandit Electro Wizard
Poison
Firecracker Musketeer Wizard Electro Wizard
Lightning
Knight Musketeer Wizard Bandit Electro Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Bandit Musketeer Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Wizard The Log Electro Wizard
Firecracker
Knight Royal Giant Bandit
Royal Giant
Firecracker Musketeer Wizard The Log Bandit Electro Wizard
Musketeer
Knight Royal Giant The Log Bandit
Wizard
Knight Royal Giant Bandit
The Log
Knight Royal Giant Musketeer Bandit
Bandit
Firecracker Royal Giant Musketeer Wizard The Log Electro Wizard
Electro Wizard
Knight Royal Giant Bandit

Defense Synergies 5 13

Knight
Firecracker Musketeer Electro Wizard Wizard The Log
Firecracker
Knight The Log Musketeer Bandit Electro Wizard
Royal Giant
Musketeer
Knight The Log Firecracker Bandit Electro Wizard
Wizard
Knight The Log Bandit Electro Wizard
The Log
Firecracker Musketeer Knight Wizard Bandit Electro Wizard
Bandit
Firecracker Musketeer Wizard The Log Electro Wizard
Electro Wizard
Knight Firecracker Musketeer Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Wizard The Log Electro Wizard
Knight Firecracker Musketeer The Log Bandit Electro Wizard
Knight Musketeer Bandit Electro Wizard
Knight Firecracker Musketeer Bandit Electro Wizard
Firecracker The Log
The Log Firecracker Musketeer Bandit Electro Wizard
Musketeer Electro Wizard Firecracker Wizard
Musketeer The Log Bandit Electro Wizard
Musketeer
Knight Firecracker Musketeer Bandit Electro Wizard
Electro Wizard Knight Firecracker Musketeer Wizard The Log Bandit
Musketeer Firecracker Wizard Electro Wizard
Knight Musketeer Wizard The Log Bandit Electro Wizard
Wizard Firecracker The Log Electro Wizard
Knight Bandit Electro Wizard
The Log Bandit Electro Wizard
Wizard Knight Firecracker Musketeer Electro Wizard
Knight Firecracker Musketeer Wizard The Log Bandit Electro Wizard
Wizard The Log Knight Firecracker Musketeer Bandit Electro Wizard
Musketeer Electro Wizard
Wizard Knight Firecracker Musketeer The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bandit Electro Wizard
Bandit Electro Wizard Knight Firecracker Musketeer Wizard The Log
Bandit Knight Musketeer The Log Electro Wizard
Knight Musketeer The Log Bandit Electro Wizard
Knight Musketeer Bandit
Firecracker Wizard Musketeer Electro Wizard
Knight Musketeer Bandit Electro Wizard
Knight
Electro Wizard Knight Firecracker The Log Bandit
Musketeer
Knight Musketeer
The Log Electro Wizard
Knight Wizard Bandit
Wizard Firecracker Musketeer
Electro Wizard Knight Firecracker Musketeer The Log
Firecracker Musketeer Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer The Log Bandit
Firecracker Musketeer The Log Bandit Electro Wizard
The Log Bandit
Knight Firecracker Musketeer The Log
Wizard Firecracker The Log
Firecracker Wizard Musketeer
Firecracker Musketeer Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard Bandit
Musketeer Electro Wizard
Firecracker Knight Musketeer Wizard The Log Bandit Electro Wizard
Firecracker Musketeer Wizard
Knight Firecracker Musketeer The Log Bandit
Firecracker Musketeer Bandit
Firecracker Musketeer The Log
Firecracker Musketeer Wizard The Log Bandit
Firecracker Musketeer Wizard The Log Bandit
Firecracker Musketeer Wizard The Log Bandit Electro Wizard
Firecracker Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
Firecracker The Log Wizard
Firecracker The Log Musketeer Wizard Bandit Electro Wizard
Musketeer Wizard The Log Bandit
Firecracker Musketeer The Log Bandit
Firecracker Musketeer Wizard Electro Wizard
Electro Wizard Firecracker Musketeer Wizard
Musketeer Wizard The Log Bandit
Firecracker Electro Wizard
Firecracker Wizard The Log
Electro Wizard Musketeer Bandit
Firecracker Musketeer Wizard Electro Wizard
The Log
Knight Firecracker Musketeer Wizard Electro Wizard
The Log Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer The Log Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer The Log Bandit Electro Wizard

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