My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Baby Dragon Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Heal Spirit Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Baby Dragon Princess
Zap
Royal Giant Princess
Barbarian Barrel
Knight Tesla Heal Spirit Princess Electro Wizard
The Log
Royal Giant Heal Spirit Princess
Earthquake
Tesla
Arrows
Heal Spirit Princess
Royal Delivery
Knight Heal Spirit Baby Dragon Princess Electro Wizard
Fireball
Tesla Baby Dragon Princess Electro Wizard
Poison
Princess Electro Wizard
Lightning
Knight Tesla Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Knight Void Princess Tesla Baby Dragon Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Knight Void Princess

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Princess Heal Spirit Electro Wizard
Tesla
Royal Giant
Heal Spirit Void Baby Dragon Princess Electro Wizard
Heal Spirit
Royal Giant Knight Baby Dragon
Void
Royal Giant
Baby Dragon
Knight Royal Giant Heal Spirit Electro Wizard
Princess
Knight Royal Giant
Electro Wizard
Knight Royal Giant Baby Dragon

Defense Synergies 3 4

Knight
Tesla Princess Electro Wizard Baby Dragon
Tesla
Knight Baby Dragon Princess Electro Wizard
Royal Giant
Heal Spirit
Void
Baby Dragon
Knight Tesla
Princess
Knight Tesla
Electro Wizard
Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Void Baby Dragon Electro Wizard
Knight Tesla Electro Wizard
Tesla Knight Void Electro Wizard
Tesla Knight Electro Wizard
Princess
Tesla Baby Dragon Electro Wizard
Tesla Electro Wizard Void Baby Dragon Princess
Tesla Void Baby Dragon Electro Wizard
Tesla Princess
Knight Tesla Electro Wizard
Electro Wizard Knight Tesla Baby Dragon Princess
Tesla Baby Dragon Princess Electro Wizard
Tesla Knight Electro Wizard
Tesla Baby Dragon Princess Electro Wizard
Knight Tesla Electro Wizard
Tesla Electro Wizard
Tesla Knight Electro Wizard
Tesla Knight Baby Dragon Electro Wizard
Baby Dragon Knight Tesla Princess Electro Wizard
Tesla Electro Wizard
Knight Tesla Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Void Electro Wizard
Void Electro Wizard Knight Tesla Baby Dragon
Knight Electro Wizard
Knight Tesla Electro Wizard
Knight Tesla
Tesla Baby Dragon Princess Electro Wizard
Knight Tesla Void Electro Wizard
Knight Tesla
Void Electro Wizard Knight Baby Dragon
Tesla
Knight Tesla
Void Electro Wizard
Knight Tesla
Tesla Baby Dragon Princess
Tesla Electro Wizard Knight Baby Dragon
Tesla Baby Dragon Princess Electro Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Princess Knight Baby Dragon
Void Baby Dragon Princess Electro Wizard
Void Baby Dragon
Knight Void
Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Void
Void Electro Wizard
Void Knight Princess Electro Wizard
Void Baby Dragon Princess
Knight Void Baby Dragon Princess
Void Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Princess
Baby Dragon Princess
Void Baby Dragon Princess Electro Wizard
Baby Dragon Princess
Void Baby Dragon
Void Princess
Void
Void Baby Dragon
Baby Dragon Princess
Void Baby Dragon Princess Electro Wizard
Void Baby Dragon Princess
Void Baby Dragon
Baby Dragon Princess Electro Wizard
Electro Wizard Void
Void
Void
Void Princess Electro Wizard
Princess
Electro Wizard Void Princess
Baby Dragon Princess Electro Wizard
Void Knight Baby Dragon Princess Electro Wizard
Baby Dragon Princess
Void
Baby Dragon Princess Electro Wizard
Void Princess Electro Wizard
Void Baby Dragon Princess Electro Wizard

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