My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Royal Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant
Giant Snowball
Bomber
Zap
Bomber Firecracker Royal Giant
Barbarian Barrel
Bomber Knight Firecracker Wizard Electro Wizard
The Log
Bomber Firecracker Royal Giant
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Wizard Electro Wizard
Fireball
Bomber Firecracker Wizard Electro Wizard
Poison
Bomber Firecracker Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Firecracker Void Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight
Arrows
Royal Giant Void Knight
Knight
Firecracker Bomber Arrows Wizard Electro Wizard
Firecracker
Knight Royal Giant
Royal Giant
Bomber Arrows Firecracker Wizard Void Electro Wizard
Wizard
Knight Royal Giant
Void
Arrows Royal Giant
Electro Wizard
Knight Royal Giant

Defense Synergies 3 6

Bomber
Knight Electro Wizard
Arrows
Knight Void
Knight
Bomber Firecracker Electro Wizard Arrows Wizard
Firecracker
Knight Electro Wizard
Royal Giant
Wizard
Knight Electro Wizard
Void
Arrows
Electro Wizard
Knight Bomber Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Wizard Void Electro Wizard
Bomber Knight Firecracker Electro Wizard
Bomber Knight Void Electro Wizard
Bomber Knight Firecracker Electro Wizard
Bomber Arrows Firecracker
Arrows Bomber Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Wizard Void
Arrows Void Electro Wizard
Knight Bomber Firecracker Electro Wizard
Electro Wizard Bomber Arrows Knight Firecracker Wizard
Arrows Firecracker Wizard Electro Wizard
Bomber Knight Wizard Electro Wizard
Bomber Wizard Arrows Firecracker Electro Wizard
Knight Electro Wizard
Electro Wizard
Wizard Bomber Arrows Knight Firecracker Electro Wizard
Arrows Bomber Knight Firecracker Wizard Electro Wizard
Arrows Wizard Bomber Knight Firecracker Electro Wizard
Electro Wizard
Bomber Wizard Arrows Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Electro Wizard
Void Electro Wizard Bomber Arrows Knight Firecracker Wizard
Knight Electro Wizard
Knight Electro Wizard
Knight
Arrows Firecracker Wizard Electro Wizard
Knight Void Electro Wizard
Knight
Void Electro Wizard Knight Firecracker
Knight
Arrows Void Electro Wizard
Knight Wizard
Wizard Bomber Firecracker
Electro Wizard Bomber Knight Firecracker
Arrows Bomber Firecracker Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Firecracker
Arrows Firecracker Void Electro Wizard
Arrows Void
Arrows Knight Firecracker Void
Bomber Wizard Arrows Firecracker
Arrows Firecracker Wizard
Bomber Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Void Firecracker Wizard
Void Electro Wizard
Firecracker Void Arrows Knight Wizard Electro Wizard
Void Arrows Firecracker Wizard
Knight Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Bomber Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Bomber
Void Bomber Arrows Firecracker Wizard Electro Wizard
Bomber Arrows Firecracker Wizard
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Firecracker Bomber Wizard
Arrows Firecracker Void Wizard Electro Wizard
Void Arrows Wizard
Void Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard Void
Void
Void Bomber Arrows Wizard
Void Arrows Firecracker Electro Wizard
Arrows Firecracker Wizard
Electro Wizard Void
Arrows Firecracker Wizard Electro Wizard
Arrows
Void Knight Firecracker Wizard Electro Wizard
Arrows Bomber Firecracker Wizard
Void Arrows
Firecracker
Firecracker Electro Wizard
Firecracker Void Electro Wizard
Void Firecracker Electro Wizard

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