My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Phoenix Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Hunter Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Musketeer Hog Rider Witch
Zap
Royal Giant Witch
Barbarian Barrel
Musketeer Hunter Witch
The Log
Royal Giant Musketeer Hog Rider Hunter Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Musketeer Hog Rider Hunter Witch P.E.K.K.A
Fireball
Musketeer Hog Rider Hunter Witch
Poison
Musketeer Hunter Witch
Lightning
Musketeer Hunter Witch
Rocket
Musketeer Hog Rider Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Musketeer Hog Rider Hunter Witch Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Musketeer Hog Rider Hunter

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Hunter Lightning Musketeer Hog Rider Witch The Log
Musketeer
Hog Rider Royal Giant P.E.K.K.A The Log
Hog Rider
Musketeer Lightning The Log Royal Giant Hunter Witch
Hunter
Royal Giant Hog Rider P.E.K.K.A
Witch
Royal Giant Hog Rider P.E.K.K.A
Lightning
Royal Giant Hog Rider
P.E.K.K.A
Musketeer Hunter Witch The Log
The Log
Hog Rider Royal Giant Musketeer P.E.K.K.A

Defense Synergies 2 5

Royal Giant
Musketeer
The Log P.E.K.K.A
Hog Rider
Hunter
P.E.K.K.A The Log
Witch
The Log
Lightning
The Log
P.E.K.K.A
The Log Musketeer Hunter
The Log
Musketeer P.E.K.K.A Hunter Witch Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer The Log
Hunter P.E.K.K.A Musketeer Witch The Log
Hunter Witch P.E.K.K.A Musketeer Lightning
Hunter Witch P.E.K.K.A Musketeer
Lightning P.E.K.K.A The Log
The Log Musketeer Hunter
Musketeer Hunter Lightning Witch
Lightning Musketeer P.E.K.K.A The Log
Hunter Witch P.E.K.K.A Musketeer
Musketeer Hunter
Witch Musketeer Hunter The Log
Musketeer Hunter Witch
Hunter P.E.K.K.A Musketeer Witch Lightning The Log
Hunter Witch P.E.K.K.A The Log
P.E.K.K.A Hunter
Hunter Lightning P.E.K.K.A The Log
Musketeer Hunter Witch P.E.K.K.A
Musketeer Hunter Witch The Log
Hunter Witch The Log Musketeer
P.E.K.K.A Musketeer Hunter
Musketeer Hunter Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Musketeer Hunter Lightning The Log
P.E.K.K.A Musketeer Hunter Witch Lightning The Log
Hunter Lightning P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer Hunter Witch
Musketeer Hunter Witch
P.E.K.K.A Musketeer Hunter Witch Lightning
P.E.K.K.A Hunter
Lightning P.E.K.K.A Witch The Log
Witch P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Hunter Witch
Lightning P.E.K.K.A The Log
Lightning P.E.K.K.A Hunter Witch
Musketeer Witch
Witch Musketeer Hunter Lightning P.E.K.K.A The Log
Musketeer Hunter Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer The Log
Musketeer The Log
Lightning The Log
Lightning Musketeer The Log
The Log
Musketeer Hunter Witch
Musketeer Witch The Log
The Log Hunter Lightning
The Log Lightning
Lightning Musketeer
Lightning Musketeer The Log
Lightning Musketeer
Lightning Musketeer Hunter The Log
Lightning Musketeer
Lightning Musketeer The Log
Lightning Musketeer Hunter Witch The Log
Lightning Musketeer The Log
Lightning
Lightning
Lightning Musketeer Hunter The Log
Lightning Witch The Log
Lightning Musketeer The Log
Lightning
Musketeer Lightning The Log
Lightning Musketeer The Log
The Log Hunter Witch
Witch
The Log Musketeer Hunter Witch Lightning
Lightning Musketeer Witch The Log
Lightning Musketeer The Log
Lightning Musketeer Hunter Witch
Lightning Musketeer Witch
Lightning
Lightning Musketeer Hunter The Log
Lightning
P.E.K.K.A
Lightning The Log
Lightning Musketeer Witch
Lightning Musketeer Hunter Witch
The Log
Lightning Musketeer Hunter
The Log Musketeer Lightning
Lightning
Musketeer P.E.K.K.A
Musketeer Witch Lightning The Log
Musketeer Witch Lightning
Lightning Musketeer Witch The Log

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