My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Dart Goblin Goblin Hut
Zap
Goblins Royal Giant Dart Goblin Goblin Hut
Barbarian Barrel
Goblins Dart Goblin Goblin Hut Electro Wizard
The Log
Goblins Royal Giant Dart Goblin Goblin Hut
Earthquake
Goblin Hut
Arrows
Goblins Dart Goblin Goblin Hut
Royal Delivery
Goblins Dart Goblin Goblin Hut Electro Wizard
Fireball
Dart Goblin Goblin Hut Electro Wizard
Poison
Dart Goblin Goblin Hut Electro Wizard
Lightning
Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Arrows Dart Goblin Fireball Electro Wizard Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblins Arrows Dart Goblin

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Arrows
Royal Giant Fireball Mirror
Royal Giant
Arrows Dart Goblin Fireball Goblins Goblin Hut Mirror Electro Wizard
Dart Goblin
Royal Giant Mirror
Fireball
Arrows Royal Giant Mirror Electro Wizard
Goblin Hut
Royal Giant Mirror
Mirror
Arrows Fireball Royal Giant Dart Goblin Goblin Hut
Electro Wizard
Royal Giant Fireball

Defense Synergies 2 12

Goblins
Dart Goblin Electro Wizard
Arrows
Mirror Fireball Goblin Hut
Royal Giant
Dart Goblin
Goblins Goblin Hut Mirror Electro Wizard
Fireball
Mirror Arrows Goblin Hut Electro Wizard
Goblin Hut
Arrows Dart Goblin Fireball Mirror Electro Wizard
Mirror
Arrows Fireball Dart Goblin Goblin Hut Electro Wizard
Electro Wizard
Goblins Dart Goblin Fireball Goblin Hut Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Hut Electro Wizard
Goblins Dart Goblin Goblin Hut Electro Wizard
Goblin Hut Goblins Dart Goblin Electro Wizard
Goblin Hut Goblins Dart Goblin Electro Wizard
Arrows Fireball
Arrows Fireball Goblins Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Fireball Goblin Hut
Arrows Dart Goblin Fireball Electro Wizard
Goblins Goblin Hut
Goblins Dart Goblin Electro Wizard
Goblins Dart Goblin Electro Wizard Arrows Fireball Goblin Hut
Arrows Dart Goblin Fireball Goblin Hut Electro Wizard
Goblin Hut Fireball Electro Wizard
Fireball Goblins Arrows Dart Goblin Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Fireball Goblin Hut Electro Wizard
Goblins Arrows Fireball Goblin Hut Electro Wizard
Arrows Fireball Goblins Dart Goblin Goblin Hut Electro Wizard
Arrows Dart Goblin Fireball Goblin Hut Electro Wizard
Dart Goblin Goblin Hut Electro Wizard
Goblins Arrows Dart Goblin Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Goblin Hut Electro Wizard
Fireball Electro Wizard Arrows
Goblins Goblin Hut Electro Wizard
Fireball Electro Wizard
Goblin Hut
Arrows Fireball Dart Goblin Goblin Hut Electro Wizard
Goblins Dart Goblin Fireball Goblin Hut Electro Wizard
Electro Wizard Goblins Fireball Goblin Hut
Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Arrows Fireball Electro Wizard
Fireball
Dart Goblin Fireball
Goblin Hut Electro Wizard Goblins Dart Goblin Fireball
Arrows Dart Goblin Fireball Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball Goblin Hut
Arrows Dart Goblin Fireball
Fireball Arrows
Arrows Fireball Dart Goblin
Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Goblins Fireball Electro Wizard
Arrows Dart Goblin Fireball Electro Wizard
Fireball Arrows Dart Goblin
Dart Goblin Fireball Goblin Hut
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Goblin Hut
Arrows Dart Goblin Fireball Goblin Hut
Arrows Dart Goblin Fireball Goblin Hut
Arrows Fireball
Arrows Dart Goblin Fireball Electro Wizard
Arrows Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dart Goblin Electro Wizard
Fireball Arrows
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball Goblin Hut
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Dart Goblin Fireball Goblin Hut
Fireball Arrows Dart Goblin Electro Wizard
Arrows Fireball
Fireball Dart Goblin Electro Wizard
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball Electro Wizard

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