My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Dark Prince Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Dark Prince Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Dark Prince
Giant Snowball
Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army Dark Prince
Barbarian Barrel
Electro Spirit Firecracker Tesla Skeleton Army Dark Prince
The Log
Electro Spirit Firecracker Royal Giant Skeleton Army Dark Prince
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Electro Spirit Firecracker Skeleton Army
Royal Delivery
Electro Spirit Firecracker Skeleton Army Dark Prince
Fireball
Firecracker Tesla Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Tesla Dark Prince Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Skeleton Army Tesla Dark Prince Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Firecracker
Royal Giant Dark Prince Monk
Tesla
Royal Giant
Firecracker Electro Spirit Dark Prince The Log Monk
Skeleton Army
Dark Prince
Firecracker Royal Giant
The Log
Royal Giant
Monk
Firecracker Royal Giant

Defense Synergies 2 9

Electro Spirit
Dark Prince The Log
Firecracker
The Log Tesla Skeleton Army Dark Prince
Tesla
The Log Firecracker Skeleton Army Dark Prince
Royal Giant
Skeleton Army
Firecracker Tesla The Log
Dark Prince
Electro Spirit Firecracker Tesla The Log
The Log
Firecracker Tesla Electro Spirit Skeleton Army Dark Prince
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Skeleton Army Firecracker Tesla Dark Prince The Log Monk
Tesla Skeleton Army Dark Prince
Tesla Skeleton Army Firecracker Dark Prince Monk
Firecracker Skeleton Army Dark Prince The Log Monk
Skeleton Army The Log Electro Spirit Firecracker Tesla Dark Prince
Tesla Electro Spirit Firecracker
Electro Spirit Tesla The Log Monk
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Dark Prince
Skeleton Army Electro Spirit Firecracker Tesla Dark Prince The Log
Tesla Firecracker
Tesla Skeleton Army Dark Prince The Log
Skeleton Army Electro Spirit Firecracker Tesla Dark Prince The Log
Skeleton Army Tesla
Skeleton Army Monk Tesla The Log
Tesla Firecracker Skeleton Army Dark Prince
Tesla Electro Spirit Firecracker Skeleton Army Dark Prince The Log
The Log Electro Spirit Firecracker Tesla Dark Prince
Tesla
Skeleton Army Dark Prince Electro Spirit Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Dark Prince
Firecracker Tesla The Log Monk
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince Tesla The Log Monk
Tesla Skeleton Army Dark Prince
Firecracker Electro Spirit Tesla Monk
Skeleton Army Dark Prince Tesla
Tesla Skeleton Army Dark Prince
Electro Spirit Firecracker Skeleton Army Dark Prince The Log Monk
Tesla Skeleton Army
Tesla Dark Prince
Skeleton Army Monk Dark Prince The Log
Skeleton Army Dark Prince Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Electro Spirit Firecracker Dark Prince The Log Monk
Electro Spirit Firecracker Tesla Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Monk
Firecracker Monk The Log
The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log
Firecracker Electro Spirit Monk
Firecracker The Log
The Log Firecracker
The Log Monk Firecracker
Firecracker Monk Dark Prince The Log
Monk Firecracker
Firecracker The Log
Firecracker Monk
Firecracker The Log
Firecracker The Log
Firecracker The Log
Monk
Firecracker Dark Prince The Log Monk
Firecracker The Log Monk
The Log Monk
The Log Monk
The Log Monk
Firecracker The Log Electro Spirit Dark Prince
Firecracker The Log Monk
The Log Monk
Firecracker The Log
Firecracker
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker Monk
Firecracker The Log Monk
Electro Spirit Skeleton Army Dark Prince
Firecracker Monk
The Log
Firecracker Dark Prince
The Log Firecracker
Monk
Firecracker Dark Prince
Electro Spirit Firecracker The Log
Firecracker
Firecracker Dark Prince The Log Monk

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