My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Royal Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Rascals Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Little Prince
Zap
Goblins Firecracker Royal Giant Little Prince
Barbarian Barrel
Electro Spirit Goblins Firecracker Rascals Bomb Tower Little Prince
The Log
Electro Spirit Goblins Firecracker Rascals Royal Giant Little Prince
Earthquake
Firecracker Bomb Tower
Arrows
Electro Spirit Goblins Firecracker Rascals Little Prince
Royal Delivery
Electro Spirit Goblins Firecracker Rascals Little Prince
Fireball
Firecracker Rascals Bomb Tower Little Prince
Poison
Firecracker Rascals Bomb Tower Little Prince
Lightning
Bomb Tower Little Prince
Rocket
Rascals Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Firecracker Little Prince Fireball Bomb Tower Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Firecracker Little Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Goblins
Royal Giant
Firecracker
Royal Giant Rascals
Rascals
Firecracker
Royal Giant
Firecracker Fireball Electro Spirit Goblins
Fireball
Royal Giant Electro Spirit Little Prince
Bomb Tower
Little Prince
Fireball

Defense Synergies 0 7

Electro Spirit
Little Prince
Goblins
Firecracker Little Prince
Firecracker
Goblins Rascals Bomb Tower
Rascals
Firecracker
Royal Giant
Fireball
Bomb Tower Little Prince
Bomb Tower
Firecracker Fireball
Little Prince
Electro Spirit Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Bomb Tower Goblins Firecracker Rascals
Bomb Tower Goblins Rascals
Bomb Tower Goblins Firecracker Rascals
Firecracker Fireball Bomb Tower
Fireball Electro Spirit Goblins Firecracker Rascals Bomb Tower
Electro Spirit Firecracker Rascals Fireball Bomb Tower Little Prince
Electro Spirit Rascals Fireball Bomb Tower
Goblins Rascals Bomb Tower
Goblins Firecracker Rascals Little Prince
Goblins Electro Spirit Firecracker Rascals Fireball Bomb Tower
Firecracker Rascals Fireball
Bomb Tower Rascals Fireball
Fireball Bomb Tower Electro Spirit Goblins Firecracker Rascals
Rascals Bomb Tower
Bomb Tower Rascals Fireball
Bomb Tower Goblins Firecracker Rascals Fireball
Fireball Bomb Tower Electro Spirit Goblins Firecracker Rascals Little Prince
Bomb Tower Electro Spirit Firecracker Rascals Fireball Little Prince
Bomb Tower
Rascals Electro Spirit Goblins Firecracker Fireball Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Fireball
Fireball Firecracker Bomb Tower
Goblins Rascals Bomb Tower
Rascals Fireball
Rascals
Firecracker Fireball Electro Spirit Rascals Bomb Tower
Rascals Goblins Fireball Bomb Tower
Rascals Bomb Tower
Electro Spirit Goblins Firecracker Fireball Bomb Tower
Rascals Bomb Tower
Fireball
Rascals Fireball Bomb Tower
Firecracker Rascals Fireball Bomb Tower
Rascals Electro Spirit Goblins Firecracker Fireball Bomb Tower Little Prince
Electro Spirit Firecracker Rascals Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Rascals
Firecracker Fireball
Fireball
Firecracker Rascals Fireball
Fireball Firecracker
Firecracker Fireball Electro Spirit
Firecracker
Fireball Firecracker
Fireball Firecracker
Goblins Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Little Prince
Fireball
Fireball
Fireball
Firecracker Electro Spirit Fireball Little Prince
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball Little Prince
Electro Spirit Firecracker Fireball
Fireball
Fireball
Electro Spirit Firecracker Fireball
Firecracker Fireball
Electro Spirit Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Rascals
Firecracker Fireball
Fireball
Firecracker
Electro Spirit Firecracker Rascals Fireball
Firecracker Fireball
Firecracker Fireball Little Prince

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