My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Bandit Inferno Dragon
Giant Snowball
Goblin Gang Inferno Dragon
Zap
Goblin Gang Firecracker Royal Giant Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Bandit
The Log
Goblin Gang Firecracker Royal Giant Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker P.E.K.K.A Bandit Inferno Dragon
Fireball
Goblin Gang Firecracker Bandit Inferno Dragon
Poison
Goblin Gang Firecracker
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Firecracker Bandit Inferno Dragon Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Firecracker

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Royal Giant Bandit
Arrows
Zap Royal Giant P.E.K.K.A Bandit
Goblin Gang
Firecracker Royal Giant P.E.K.K.A Bandit
Firecracker
Zap Royal Giant Goblin Gang P.E.K.K.A Bandit Inferno Dragon
Royal Giant
Arrows Firecracker Zap Goblin Gang Bandit
P.E.K.K.A
Zap Arrows Goblin Gang Firecracker
Bandit
Zap Arrows Goblin Gang Firecracker Royal Giant
Inferno Dragon
Firecracker

Defense Synergies 0 14

Zap
Arrows Goblin Gang Firecracker P.E.K.K.A Bandit Inferno Dragon
Arrows
Zap P.E.K.K.A Bandit
Goblin Gang
Zap Firecracker P.E.K.K.A Bandit Inferno Dragon
Firecracker
Zap Goblin Gang P.E.K.K.A Bandit
Royal Giant
P.E.K.K.A
Zap Arrows Goblin Gang Firecracker
Bandit
Zap Arrows Goblin Gang Firecracker
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Inferno Dragon Zap Goblin Gang Firecracker Bandit
Goblin Gang P.E.K.K.A Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang Firecracker Bandit
Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Zap Firecracker Bandit
Inferno Dragon Zap Arrows Goblin Gang Firecracker
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Firecracker Bandit
Goblin Gang Zap Arrows Firecracker Bandit
Arrows Inferno Dragon Zap Goblin Gang Firecracker
P.E.K.K.A Zap Goblin Gang Bandit
Zap Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Bandit
Zap Goblin Gang P.E.K.K.A Bandit Inferno Dragon
Arrows Goblin Gang Firecracker P.E.K.K.A
Arrows Zap Goblin Gang Firecracker Bandit
Zap Arrows Firecracker Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Arrows Firecracker P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Bandit
Bandit Zap Arrows Goblin Gang Firecracker Inferno Dragon
Goblin Gang P.E.K.K.A Bandit Zap
Goblin Gang P.E.K.K.A Zap Bandit
P.E.K.K.A Goblin Gang Bandit Inferno Dragon
Arrows Firecracker Zap Goblin Gang
Goblin Gang P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Firecracker Bandit Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Bandit
Firecracker
Goblin Gang Zap Firecracker P.E.K.K.A Inferno Dragon
Arrows Zap Firecracker P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Goblin Gang
Firecracker Zap Arrows Bandit
Zap Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Inferno Dragon
Arrows Firecracker Zap Bandit
Zap Arrows Bandit
Zap Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows Bandit
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Goblin Gang Bandit
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker Bandit

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