My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Elixir Golem Wizard Elixir Collector Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Goblin Drill
Giant Snowball
Spear Goblins Mega Minion Goblin Drill
Zap
Spear Goblins Goblin Drill
Barbarian Barrel
Spear Goblins Elixir Golem Wizard Goblin Drill Electro Wizard
The Log
Spear Goblins Elixir Golem Goblin Drill
Earthquake
Spear Goblins Elixir Golem Elixir Collector Goblin Drill
Arrows
Spear Goblins Goblin Drill
Royal Delivery
Spear Goblins Mega Minion Elixir Golem Wizard Goblin Drill Electro Wizard
Fireball
Mega Minion Elixir Golem Wizard Elixir Collector Goblin Drill Electro Wizard
Poison
Spear Goblins Mega Minion Elixir Golem Wizard Elixir Collector Goblin Drill Electro Wizard
Lightning
Mega Minion Wizard Elixir Collector Electro Wizard
Rocket
Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Elixir Golem Elixir Collector Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Mega Minion Elixir Golem Fireball Goblin Drill Electro Wizard Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Mega Minion Elixir Golem Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elixir Golem Goblin Drill
Mega Minion
Elixir Golem Fireball
Elixir Golem
Spear Goblins Mega Minion Fireball Wizard
Fireball
Goblin Drill Mega Minion Elixir Golem Electro Wizard
Wizard
Elixir Golem
Elixir Collector
Goblin Drill
Fireball Spear Goblins
Electro Wizard
Fireball

Defense Synergies 0 10

Spear Goblins
Mega Minion Goblin Drill Electro Wizard
Mega Minion
Spear Goblins Wizard Goblin Drill Electro Wizard
Elixir Golem
Fireball
Goblin Drill Electro Wizard
Wizard
Mega Minion Electro Wizard
Elixir Collector
Goblin Drill
Spear Goblins Mega Minion Fireball Electro Wizard
Electro Wizard
Spear Goblins Mega Minion Fireball Wizard Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Fireball Wizard Electro Wizard
Mega Minion Goblin Drill Electro Wizard
Mega Minion Goblin Drill Electro Wizard
Mega Minion Goblin Drill Electro Wizard
Fireball
Fireball Spear Goblins Mega Minion Electro Wizard
Mega Minion Electro Wizard Spear Goblins Fireball Wizard
Fireball Electro Wizard
Goblin Drill
Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Mega Minion Fireball Wizard Goblin Drill
Mega Minion Spear Goblins Fireball Wizard Electro Wizard
Goblin Drill Fireball Wizard Electro Wizard
Fireball Wizard Mega Minion Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Fireball Goblin Drill Electro Wizard
Wizard Fireball Goblin Drill Electro Wizard
Fireball Spear Goblins Mega Minion Wizard Goblin Drill Electro Wizard
Wizard Goblin Drill Spear Goblins Mega Minion Fireball Electro Wizard
Goblin Drill Electro Wizard
Wizard Spear Goblins Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Electro Wizard
Fireball Electro Wizard Mega Minion Wizard
Spear Goblins Electro Wizard
Fireball Electro Wizard
Goblin Drill
Fireball Wizard Electro Wizard
Spear Goblins Mega Minion Fireball Electro Wizard
Electro Wizard Spear Goblins Mega Minion Fireball
Mega Minion Goblin Drill
Mega Minion
Fireball Electro Wizard
Fireball Wizard
Wizard Fireball
Electro Wizard Spear Goblins Mega Minion Fireball Goblin Drill
Mega Minion Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill
Fireball Electro Wizard
Fireball Goblin Drill
Fireball
Fireball Wizard
Fireball Wizard Spear Goblins Mega Minion
Wizard
Fireball Wizard
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard Goblin Drill
Fireball Wizard
Fireball
Mega Minion Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Goblin Drill
Fireball Wizard
Mega Minion
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Spear Goblins Fireball
Fireball Mega Minion Wizard Electro Wizard
Fireball
Fireball Mega Minion Wizard Electro Wizard
Fireball Wizard
Fireball
Mega Minion
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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