My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Phoenix Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Phoenix Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Phoenix Night Witch
Giant Snowball
Hog Rider Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Electro Spirit Electro Wizard Lumberjack Night Witch
The Log
Electro Spirit Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Electro Spirit Night Witch
Royal Delivery
Electro Spirit Hog Rider Electro Wizard Lumberjack Night Witch
Fireball
Hog Rider Electro Wizard Lumberjack Night Witch
Poison
Electro Wizard Phoenix Night Witch
Lightning
Electro Wizard Phoenix Lumberjack Night Witch
Rocket
Hog Rider Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Hog Rider Electro Wizard Phoenix Lumberjack Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Zap Hog Rider Electro Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider Phoenix Lumberjack
Zap
Hog Rider Electro Wizard Electro Spirit Phoenix Lumberjack Night Witch Mega Knight
Hog Rider
Zap Electro Spirit Electro Wizard Lumberjack Mega Knight
Electro Wizard
Zap Hog Rider Lumberjack Mega Knight
Phoenix
Electro Spirit Zap
Lumberjack
Electro Spirit Zap Hog Rider Electro Wizard Night Witch Mega Knight
Night Witch
Zap Lumberjack Mega Knight
Mega Knight
Zap Hog Rider Electro Wizard Lumberjack Night Witch

Defense Synergies 2 11

Electro Spirit
Zap Electro Wizard Phoenix Lumberjack
Zap
Electro Wizard Mega Knight Electro Spirit Phoenix Lumberjack Night Witch
Hog Rider
Electro Wizard
Zap Electro Spirit Lumberjack Night Witch Mega Knight
Phoenix
Electro Spirit Zap
Lumberjack
Electro Spirit Zap Electro Wizard
Night Witch
Zap Electro Wizard Mega Knight
Mega Knight
Zap Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Lumberjack Zap Electro Wizard Phoenix Night Witch Mega Knight
Lumberjack Mega Knight Electro Wizard Night Witch
Lumberjack Night Witch Electro Wizard Phoenix Mega Knight
Lumberjack Mega Knight
Electro Spirit Zap Electro Wizard Lumberjack Night Witch Mega Knight
Electro Wizard Electro Spirit Zap Phoenix Night Witch
Electro Spirit Zap Electro Wizard Phoenix Mega Knight
Phoenix Lumberjack Night Witch
Electro Wizard Phoenix Lumberjack Night Witch Mega Knight
Electro Wizard Electro Spirit Zap Lumberjack Night Witch Mega Knight
Zap Electro Wizard Phoenix Night Witch
Lumberjack Night Witch Mega Knight Zap Electro Wizard
Mega Knight Electro Spirit Zap Electro Wizard Lumberjack Night Witch
Electro Wizard Phoenix Lumberjack Mega Knight
Zap Electro Wizard Lumberjack Mega Knight
Mega Knight Electro Wizard Lumberjack Night Witch
Mega Knight Electro Spirit Zap Electro Wizard Lumberjack Night Witch
Zap Electro Spirit Electro Wizard Lumberjack Mega Knight
Electro Wizard Phoenix Lumberjack
Mega Knight Electro Spirit Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Electro Wizard
Electro Wizard Zap Phoenix Lumberjack Mega Knight
Lumberjack Mega Knight Zap Electro Wizard
Lumberjack Mega Knight Zap Electro Wizard Phoenix Night Witch
Phoenix Lumberjack Night Witch Mega Knight
Electro Spirit Zap Electro Wizard
Electro Wizard Phoenix Lumberjack Night Witch
Mega Knight Phoenix Lumberjack
Zap Electro Wizard Mega Knight Electro Spirit Phoenix
Phoenix
Mega Knight Phoenix Lumberjack
Mega Knight Zap Electro Wizard Phoenix
Mega Knight Lumberjack Night Witch
Mega Knight
Electro Wizard Phoenix Electro Spirit Zap Lumberjack Night Witch
Mega Knight Electro Spirit Zap Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Zap Mega Knight
Electro Spirit Zap
Zap
Zap
Electro Wizard Lumberjack Night Witch
Zap Electro Wizard
Zap
Zap
Zap
Mega Knight
Night Witch
Zap Electro Wizard Mega Knight
Zap Mega Knight
Night Witch Mega Knight
Zap
Zap Electro Spirit Mega Knight
Zap Electro Wizard
Zap Mega Knight
Zap
Zap Electro Wizard Night Witch
Zap Electro Wizard Electro Spirit
Night Witch
Zap Night Witch Mega Knight
Zap Electro Spirit Electro Wizard
Mega Knight
Zap Electro Wizard Electro Spirit Night Witch
Zap Electro Wizard
Electro Wizard Lumberjack Mega Knight
Zap
Zap
Mega Knight
Zap Electro Spirit Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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