My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Tesla Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard P.E.K.K.A Sparky
Fireball
Tesla Wizard Sparky
Poison
Wizard Sparky
Lightning
Tesla Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Tesla Mini P.E.K.K.A Golden Knight Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Tesla Mini P.E.K.K.A

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Sparky Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Sparky Zap Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A Sparky
Tornado
Zap Wizard P.E.K.K.A Sparky Mini P.E.K.K.A
P.E.K.K.A
Zap Tornado Wizard
Sparky
Zap Mini P.E.K.K.A Tornado Wizard Golden Knight
Golden Knight
Sparky

Defense Synergies 4 14

Zap
Mini P.E.K.K.A Tesla Tornado P.E.K.K.A Sparky Golden Knight
Tesla
Zap Mini P.E.K.K.A Wizard Tornado
Mini P.E.K.K.A
Zap Tesla Wizard Tornado
Wizard
Tornado Tesla Mini P.E.K.K.A P.E.K.K.A Golden Knight
Tornado
Wizard P.E.K.K.A Sparky Zap Tesla Mini P.E.K.K.A Sparky
P.E.K.K.A
Tornado Zap Wizard
Sparky
Tornado Zap Tornado Golden Knight
Golden Knight
Zap Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Sparky Golden Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Zap Tesla
Tesla Mini P.E.K.K.A Tornado P.E.K.K.A Sparky
Tesla Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A Tornado P.E.K.K.A Sparky
Tornado Zap Tesla
Tesla Tornado Zap Wizard
Zap Tesla P.E.K.K.A Sparky Golden Knight
Tesla Mini P.E.K.K.A P.E.K.K.A Sparky Tornado
Tornado Tesla Mini P.E.K.K.A Sparky
Zap Tesla Wizard Tornado
Tesla Zap Wizard Tornado
Tesla Mini P.E.K.K.A P.E.K.K.A Sparky Zap Wizard
Wizard Sparky Zap Tesla Mini P.E.K.K.A Tornado P.E.K.K.A Golden Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Tesla
Tornado Zap Tesla Mini P.E.K.K.A P.E.K.K.A Sparky
Tesla Wizard Sparky Mini P.E.K.K.A Tornado P.E.K.K.A
Tesla Zap Wizard Tornado Golden Knight
Zap Wizard Tornado Tesla
Mini P.E.K.K.A P.E.K.K.A Sparky Tesla Tornado
Wizard Tesla Mini P.E.K.K.A P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla P.E.K.K.A Sparky
Zap Tesla Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Mini P.E.K.K.A Sparky Golden Knight
Mini P.E.K.K.A P.E.K.K.A Zap Tesla Tornado Sparky
P.E.K.K.A Tesla Mini P.E.K.K.A Sparky
Wizard Zap Tesla Tornado
Mini P.E.K.K.A P.E.K.K.A Sparky Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla Sparky
Zap P.E.K.K.A Mini P.E.K.K.A Tornado Sparky
P.E.K.K.A Tesla Sparky
P.E.K.K.A Tesla Mini P.E.K.K.A Sparky Golden Knight
P.E.K.K.A Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Tesla Wizard Sparky Golden Knight
Wizard Tesla Sparky
Tesla Sparky Zap Mini P.E.K.K.A Tornado P.E.K.K.A Golden Knight
Zap Tesla Mini P.E.K.K.A Wizard P.E.K.K.A Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Golden Knight
Zap Tornado Golden Knight
Sparky
Sparky
Wizard Zap Sparky
Wizard Zap Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado Golden Knight
Mini P.E.K.K.A Tornado Sparky
Zap Wizard Tornado Sparky Golden Knight
Zap Wizard Tornado
Sparky Golden Knight
Zap Sparky
Zap Wizard Sparky Golden Knight
Wizard Sparky
Tornado Sparky
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A Wizard Sparky
Zap Wizard Tornado Golden Knight
Sparky
Wizard Tornado
Tornado Sparky
Zap
Zap Tornado Wizard Sparky
Zap Wizard Tornado Sparky Golden Knight
Zap Wizard Tornado Sparky Golden Knight
Zap Tornado Sparky Golden Knight
Zap Wizard Tornado Sparky
Zap Wizard
Mini P.E.K.K.A Sparky
Zap Wizard Sparky
Zap Sparky
P.E.K.K.A Sparky
Wizard Sparky
Zap
Zap Wizard Tornado
Mini P.E.K.K.A Wizard Sparky
Zap Wizard
Zap Tornado Sparky
P.E.K.K.A Sparky
Zap Tornado Sparky Golden Knight
Zap Tornado
Zap Tornado Sparky Golden Knight

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