My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Balloon Electro Dragon Cannon Cart Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Balloon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Balloon Cannon Cart Night Witch
Giant Snowball
Spear Goblins Balloon Electro Dragon Night Witch
Zap
Spear Goblins Balloon Cannon Cart Night Witch
Barbarian Barrel
Spear Goblins Wizard Cannon Cart Night Witch
The Log
Spear Goblins Cannon Cart
Earthquake
Spear Goblins
Arrows
Spear Goblins Night Witch
Royal Delivery
Spear Goblins Wizard Balloon Electro Dragon Cannon Cart Night Witch
Fireball
Wizard Balloon Electro Dragon Cannon Cart Night Witch
Poison
Spear Goblins Wizard Balloon Electro Dragon Night Witch
Lightning
Wizard Balloon Electro Dragon Cannon Cart Night Witch
Rocket
Wizard Balloon Electro Dragon Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Night Witch Giant Wizard Balloon Electro Dragon Cannon Cart Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Spear Goblins Night Witch Giant Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Balloon Cannon Cart
Giant
Electro Dragon Lightning Night Witch Spear Goblins Wizard Balloon Cannon Cart
Wizard
Giant Balloon
Balloon
Spear Goblins Giant Wizard Electro Dragon
Electro Dragon
Giant Balloon Cannon Cart
Cannon Cart
Spear Goblins Giant Electro Dragon Lightning
Lightning
Giant Cannon Cart
Night Witch
Giant

Defense Synergies 0 6

Spear Goblins
Electro Dragon Cannon Cart Night Witch
Giant
Wizard
Cannon Cart
Balloon
Electro Dragon
Spear Goblins Cannon Cart
Cannon Cart
Spear Goblins Wizard Electro Dragon Night Witch
Lightning
Night Witch
Spear Goblins Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Spear Goblins Wizard Electro Dragon
Electro Dragon Cannon Cart Night Witch
Electro Dragon Cannon Cart Lightning Night Witch
Night Witch Electro Dragon Cannon Cart
Lightning
Spear Goblins Electro Dragon Cannon Cart Night Witch
Lightning Spear Goblins Wizard Electro Dragon Night Witch
Lightning Electro Dragon Cannon Cart
Night Witch
Spear Goblins Cannon Cart Night Witch
Spear Goblins Wizard Electro Dragon Cannon Cart Night Witch
Spear Goblins Wizard Electro Dragon Night Witch
Night Witch Wizard Electro Dragon Cannon Cart Lightning
Wizard Electro Dragon Cannon Cart Night Witch
Cannon Cart
Lightning
Wizard Electro Dragon Cannon Cart Night Witch
Spear Goblins Wizard Electro Dragon Cannon Cart Night Witch
Wizard Spear Goblins Electro Dragon Cannon Cart
Cannon Cart
Wizard Spear Goblins Electro Dragon Cannon Cart Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Cannon Cart
Wizard Electro Dragon Cannon Cart Lightning
Spear Goblins Electro Dragon Cannon Cart Lightning
Lightning Cannon Cart Night Witch
Cannon Cart Night Witch
Wizard Electro Dragon
Spear Goblins Cannon Cart Lightning Night Witch
Cannon Cart
Electro Dragon Lightning Spear Goblins Cannon Cart
Electro Dragon Cannon Cart
Lightning
Cannon Cart Lightning Wizard Night Witch
Wizard Electro Dragon Cannon Cart
Electro Dragon Spear Goblins Cannon Cart Lightning Night Witch
Wizard Electro Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon
Electro Dragon
Lightning Electro Dragon Cannon Cart
Cannon Cart Lightning
Wizard
Wizard Spear Goblins Electro Dragon
Wizard
Wizard Electro Dragon Lightning
Wizard Electro Dragon Lightning
Lightning Electro Dragon Night Witch
Lightning Wizard Electro Dragon Cannon Cart
Lightning Wizard Electro Dragon
Lightning Cannon Cart
Lightning Electro Dragon Cannon Cart
Lightning Cannon Cart
Lightning Spear Goblins Wizard Electro Dragon Cannon Cart
Lightning Wizard Electro Dragon Cannon Cart
Lightning
Lightning Night Witch
Lightning Wizard Electro Dragon
Lightning Wizard Electro Dragon
Lightning Night Witch
Lightning Wizard
Lightning
Lightning Electro Dragon Cannon Cart
Wizard Electro Dragon
Wizard Electro Dragon Lightning
Lightning Wizard Electro Dragon
Lightning
Lightning Wizard Electro Dragon Night Witch
Electro Dragon Lightning Wizard
Lightning Night Witch
Lightning Wizard Electro Dragon Night Witch
Lightning Electro Dragon
Wizard Lightning
Lightning Spear Goblins Electro Dragon Cannon Cart Night Witch
Lightning Wizard Electro Dragon
Lightning Wizard Electro Dragon Cannon Cart
Wizard Electro Dragon Lightning
Lightning
Electro Dragon Cannon Cart
Electro Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning Cannon Cart

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