My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Prince
Giant Snowball
Skeletons Little Prince
Zap
Skeletons Mortar Prince Little Prince
Barbarian Barrel
Skeletons Mortar Ice Wizard Little Prince
The Log
Skeletons Prince Little Prince
Earthquake
Skeletons Mortar
Arrows
Skeletons Little Prince
Royal Delivery
Skeletons Prince Ice Wizard Little Prince
Fireball
Mortar Ice Wizard Little Prince
Poison
Mortar Ice Wizard Little Prince
Lightning
Mortar Prince Ice Wizard Little Prince
Rocket
Mortar Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap The Log Arrows Ice Wizard Little Prince Mortar Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Zap The Log Arrows

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Prince Mortar The Log Ice Wizard Little Prince
Arrows
Zap Mortar Prince
Mortar
Zap Arrows The Log
Prince
Zap Arrows The Log Ice Wizard Little Prince
The Log
Zap Mortar Prince Little Prince
Ice Wizard
Zap Prince
Little Prince
Zap Prince The Log

Defense Synergies 1 22

Skeletons
Zap Mortar Prince The Log Ice Wizard Little Prince
Zap
Skeletons Arrows Mortar Prince The Log Ice Wizard Little Prince
Arrows
Zap Mortar Prince Ice Wizard Little Prince
Mortar
Skeletons Zap Arrows The Log Ice Wizard
Prince
The Log Skeletons Zap Arrows Ice Wizard
The Log
Prince Skeletons Zap Mortar Ice Wizard Little Prince
Ice Wizard
Skeletons Zap Arrows Mortar Prince The Log Little Prince
Little Prince
Skeletons Zap Arrows The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar The Log
Skeletons Zap Mortar Prince The Log Ice Wizard
Mortar Prince Skeletons Ice Wizard
Prince Skeletons Mortar Ice Wizard
Arrows Prince The Log
Arrows The Log Skeletons Zap Ice Wizard
Zap Arrows Mortar Ice Wizard Little Prince
Zap Arrows The Log
Skeletons Mortar Prince Ice Wizard
Skeletons Prince Ice Wizard Little Prince
Ice Wizard Skeletons Zap Arrows The Log
Arrows Zap Ice Wizard
Mortar Prince Skeletons Zap The Log Ice Wizard
Zap Arrows Mortar Prince The Log
Mortar Prince
Zap Mortar Prince The Log
Skeletons Arrows Mortar Prince
Arrows Mortar Zap Prince The Log Ice Wizard Little Prince
Zap Arrows Mortar The Log Ice Wizard Little Prince
Mortar Prince
Arrows Prince The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Prince
Zap Arrows Mortar Prince The Log
Skeletons Zap Prince The Log
Prince Zap The Log
Skeletons Prince
Arrows Skeletons Zap Ice Wizard
Prince Skeletons Ice Wizard
Prince
Zap Skeletons Mortar Prince The Log
Skeletons
Prince
Zap Arrows Prince The Log
Prince Skeletons
Skeletons Zap Mortar Prince The Log Little Prince
Arrows Zap The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar The Log
Arrows Mortar Zap The Log Ice Wizard
Arrows The Log
Arrows Prince The Log
Zap Arrows Mortar The Log
Arrows Zap Ice Wizard
Arrows Mortar The Log
Arrows The Log Zap Ice Wizard
Arrows The Log Zap Mortar
Prince
Zap Arrows Mortar Prince The Log
Zap Arrows
Mortar The Log
Arrows Mortar
Zap Arrows Mortar Prince The Log
Zap Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Zap Arrows Mortar Prince The Log
Zap Arrows Mortar The Log Little Prince
Prince The Log
Arrows
Prince The Log
Zap Arrows Mortar The Log
Zap Arrows The Log Mortar Ice Wizard Little Prince
Arrows Mortar The Log Zap Ice Wizard
Zap Arrows Mortar Prince The Log
Zap Arrows Mortar The Log
Zap Arrows Ice Wizard Little Prince
Zap
Zap Arrows Mortar The Log
Zap Arrows
Prince
Arrows The Log
Zap Prince
Zap Arrows Ice Wizard
Arrows The Log
Prince
Arrows The Log Zap Mortar
Zap Arrows
Prince
Zap The Log
Zap
Zap Mortar Prince The Log Little Prince

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