My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Skeleton Barrel Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel
Giant Snowball
Goblin Gang Skeleton Barrel Little Prince
Zap
Goblin Gang Skeleton Barrel Mortar Little Prince
Barbarian Barrel
Electro Spirit Knight Goblin Gang Skeleton Barrel Mortar Little Prince
The Log
Electro Spirit Goblin Gang Skeleton Barrel Little Prince
Earthquake
Goblin Gang Mortar
Arrows
Electro Spirit Goblin Gang Skeleton Barrel Little Prince
Royal Delivery
Electro Spirit Knight Goblin Gang Skeleton Barrel Little Prince
Fireball
Goblin Gang Skeleton Barrel Mortar Little Prince
Poison
Goblin Gang Skeleton Barrel Mortar Little Prince
Lightning
Knight Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Knight Goblin Gang Skeleton Barrel Little Prince Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Knight Skeleton Barrel Mortar
Knight
Goblin Gang Skeleton Barrel Mortar Arrows The Log Little Prince
Goblin Gang
Knight Skeleton Barrel Mortar
Skeleton Barrel
Knight Arrows Goblin Gang Mortar
Mortar
Knight Arrows Goblin Gang Skeleton Barrel The Log
The Log
Knight Mortar Little Prince
Little Prince
Knight The Log

Defense Synergies 2 11

Electro Spirit
The Log Little Prince
Arrows
Knight Mortar Little Prince
Knight
Goblin Gang Little Prince Arrows Mortar The Log
Goblin Gang
Knight Mortar The Log
Skeleton Barrel
Mortar
Arrows Knight Goblin Gang The Log
The Log
Electro Spirit Knight Goblin Gang Mortar Little Prince
Little Prince
Knight Electro Spirit Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Mortar The Log
Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Knight
Knight Goblin Gang Mortar
Arrows The Log
Arrows Goblin Gang The Log Electro Spirit
Electro Spirit Arrows Goblin Gang Mortar Little Prince
Electro Spirit Arrows Skeleton Barrel The Log
Goblin Gang Mortar
Knight Goblin Gang Little Prince
Goblin Gang Electro Spirit Arrows Knight The Log
Arrows Goblin Gang
Mortar Knight Goblin Gang The Log
Electro Spirit Arrows Goblin Gang Mortar The Log
Knight Goblin Gang Mortar
Goblin Gang Mortar The Log
Arrows Knight Goblin Gang Mortar
Arrows Mortar Electro Spirit Knight Goblin Gang The Log Little Prince
Arrows Mortar The Log Electro Spirit Knight Little Prince
Mortar
Goblin Gang Electro Spirit Arrows Knight The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Skeleton Barrel Mortar The Log
Goblin Gang Knight The Log
Goblin Gang Knight The Log
Knight Goblin Gang
Arrows Electro Spirit Goblin Gang Skeleton Barrel
Goblin Gang Knight
Knight
Electro Spirit Knight Mortar The Log
Goblin Gang
Knight
Arrows The Log
Knight Goblin Gang
Goblin Gang Electro Spirit Knight Mortar The Log Little Prince
Arrows Electro Spirit The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Mortar The Log
Arrows Mortar Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Knight Skeleton Barrel The Log
Arrows Mortar The Log
Arrows Electro Spirit Skeleton Barrel
Arrows Mortar The Log
Arrows The Log Skeleton Barrel
Arrows The Log Skeleton Barrel Mortar
Goblin Gang
Arrows Knight Skeleton Barrel Mortar The Log
Arrows
Knight Skeleton Barrel Mortar The Log
Arrows Skeleton Barrel Mortar
Arrows Skeleton Barrel Mortar The Log
Arrows Skeleton Barrel Mortar The Log
Arrows Skeleton Barrel Mortar The Log
Arrows Mortar
Arrows Skeleton Barrel Mortar The Log
Arrows Skeleton Barrel Mortar The Log Little Prince
The Log
Arrows
The Log
Arrows Skeleton Barrel Mortar The Log
Arrows The Log Electro Spirit Mortar Little Prince
Arrows Mortar The Log Skeleton Barrel
Arrows Skeleton Barrel Mortar The Log
Arrows Skeleton Barrel Mortar The Log
Arrows Little Prince
Electro Spirit Skeleton Barrel
Arrows Mortar The Log
Electro Spirit Arrows
Arrows The Log
Skeleton Barrel Electro Spirit Goblin Gang
Arrows
Arrows The Log
Knight Goblin Gang
Arrows The Log Skeleton Barrel Mortar
Arrows
Electro Spirit Goblin Gang The Log
Skeleton Barrel Mortar The Log Little Prince

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