My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Dart Goblin Hog Rider
Zap
Cannon Mortar Dart Goblin
Barbarian Barrel
Cannon Mortar Dart Goblin Electro Wizard
The Log
Cannon Dart Goblin Hog Rider
Earthquake
Cannon Mortar Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Hog Rider Bowler Electro Wizard
Fireball
Cannon Mortar Dart Goblin Hog Rider Bowler Electro Wizard
Poison
Cannon Mortar Dart Goblin Electro Wizard
Lightning
Cannon Mortar Bowler Electro Wizard
Rocket
Mortar Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Dart Goblin Mortar Fireball Hog Rider Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Dart Goblin Mortar

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mortar
Dart Goblin Fireball Hog Rider The Log
Dart Goblin
Mortar Hog Rider Bowler The Log
Fireball
Hog Rider Mortar The Log Electro Wizard
Hog Rider
Fireball The Log Mortar Dart Goblin Bowler Electro Wizard
Bowler
Dart Goblin Hog Rider The Log Electro Wizard
The Log
Hog Rider Mortar Dart Goblin Fireball Bowler
Electro Wizard
Fireball Hog Rider Bowler

Defense Synergies 3 14

Cannon
The Log Dart Goblin Fireball Bowler Electro Wizard
Mortar
Dart Goblin Fireball The Log Electro Wizard
Dart Goblin
Cannon Mortar Bowler The Log Electro Wizard
Fireball
The Log Cannon Mortar Electro Wizard
Hog Rider
Bowler
The Log Cannon Dart Goblin Electro Wizard
The Log
Cannon Fireball Bowler Mortar Dart Goblin Electro Wizard
Electro Wizard
Cannon Mortar Dart Goblin Fireball Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Mortar Dart Goblin Fireball The Log Electro Wizard
Cannon Mortar Dart Goblin The Log Electro Wizard
Cannon Mortar Bowler Dart Goblin Electro Wizard
Cannon Mortar Dart Goblin Bowler Electro Wizard
Fireball Bowler The Log
Fireball Bowler The Log Cannon Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Cannon Mortar Fireball
Bowler Cannon Dart Goblin Fireball The Log Electro Wizard
Cannon Mortar
Cannon Dart Goblin Bowler Electro Wizard
Dart Goblin Electro Wizard Cannon Fireball Bowler The Log
Dart Goblin Fireball Electro Wizard
Cannon Mortar Bowler Fireball The Log Electro Wizard
Fireball Bowler Cannon Mortar Dart Goblin The Log Electro Wizard
Cannon Mortar Electro Wizard
Cannon Mortar Fireball Bowler The Log Electro Wizard
Cannon Mortar Fireball Bowler Electro Wizard
Cannon Mortar Fireball Dart Goblin Bowler The Log Electro Wizard
Mortar The Log Cannon Dart Goblin Fireball Bowler Electro Wizard
Cannon Mortar Dart Goblin Electro Wizard
Bowler Cannon Dart Goblin Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler Electro Wizard
Fireball Electro Wizard Mortar Bowler The Log
Bowler The Log Electro Wizard
Bowler Fireball The Log Electro Wizard
Cannon Bowler
Fireball Dart Goblin Electro Wizard
Dart Goblin Fireball Bowler Electro Wizard
Electro Wizard Mortar Fireball The Log
Cannon Dart Goblin
Dart Goblin Bowler
Fireball Bowler The Log Electro Wizard
Bowler Cannon Fireball
Cannon Dart Goblin Fireball Bowler
Electro Wizard Mortar Dart Goblin Fireball Bowler The Log
Bowler Cannon Dart Goblin Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Dart Goblin The Log
Mortar Fireball Dart Goblin Bowler The Log Electro Wizard
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Mortar Bowler The Log
Fireball Dart Goblin
Mortar Dart Goblin Bowler The Log
Fireball The Log Dart Goblin Bowler
Fireball The Log Mortar Dart Goblin
Fireball Bowler Electro Wizard
Mortar Dart Goblin Fireball Bowler The Log Electro Wizard
Fireball Dart Goblin
Mortar Dart Goblin Fireball Bowler The Log
Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball The Log
Mortar Dart Goblin Fireball Bowler The Log
Mortar Dart Goblin Fireball Bowler The Log
Mortar Fireball
Mortar Dart Goblin Fireball Bowler The Log Electro Wizard
Mortar Dart Goblin Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Mortar Fireball The Log
The Log Mortar Fireball Bowler
Mortar Fireball The Log Dart Goblin Bowler Electro Wizard
Fireball Mortar Bowler The Log
Fireball Mortar Dart Goblin The Log
Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball
Fireball Bowler
Mortar Dart Goblin Fireball The Log
Fireball Electro Wizard
Fireball Bowler The Log
Electro Wizard Dart Goblin Fireball
Fireball Dart Goblin Electro Wizard
The Log Fireball
Fireball Dart Goblin Bowler Electro Wizard
The Log Mortar Dart Goblin Fireball Bowler
Fireball
Dart Goblin
Dart Goblin Fireball Bowler The Log Electro Wizard
Dart Goblin Fireball Electro Wizard
Mortar Dart Goblin Fireball Bowler The Log Electro Wizard

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