My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Golem Goblin Hut Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Goblin Hut Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Fire Spirit Minions Goblin Hut
Zap
Fire Spirit Minions Goblin Hut
Barbarian Barrel
Fire Spirit Goblin Hut Wizard Magic Archer
The Log
Fire Spirit Goblin Hut
Earthquake
Goblin Hut
Arrows
Fire Spirit Minions Goblin Hut
Royal Delivery
Fire Spirit Minions Goblin Hut Wizard Magic Archer
Fireball
Minions Goblin Hut Wizard Magic Archer
Poison
Minions Goblin Hut Wizard Magic Archer
Lightning
Ice Golem Goblin Hut Wizard Magic Archer
Rocket
Goblin Hut Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Minions Magic Archer Giant Goblin Hut Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Ice Golem Minions Magic Archer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Giant
Minions
Giant Ice Golem
Ice Golem
Fire Spirit Minions Goblin Hut Magic Archer
Giant
Minions Lightning Fire Spirit Goblin Hut Wizard Magic Archer
Goblin Hut
Ice Golem Giant Magic Archer
Wizard
Giant
Lightning
Giant
Magic Archer
Ice Golem Giant Goblin Hut

Defense Synergies 1 5

Fire Spirit
Ice Golem
Minions
Ice Golem
Ice Golem
Minions Fire Spirit Goblin Hut Wizard Magic Archer
Giant
Goblin Hut
Ice Golem Wizard
Wizard
Ice Golem Goblin Hut
Lightning
Magic Archer
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Ice Golem Goblin Hut Wizard Magic Archer
Minions Goblin Hut
Goblin Hut Fire Spirit Minions Lightning
Goblin Hut Minions
Lightning
Fire Spirit Minions Magic Archer
Minions Lightning Fire Spirit Goblin Hut Wizard Magic Archer
Lightning Ice Golem Magic Archer
Minions Goblin Hut
Fire Spirit Ice Golem
Minions Ice Golem Goblin Hut Wizard Magic Archer
Minions Goblin Hut Wizard Magic Archer
Goblin Hut Fire Spirit Minions Wizard Lightning
Fire Spirit Wizard Minions Goblin Hut Magic Archer
Goblin Hut
Goblin Hut Lightning
Wizard Minions Goblin Hut
Fire Spirit Minions Goblin Hut Wizard Magic Archer
Wizard Fire Spirit Minions Ice Golem Goblin Hut Magic Archer
Goblin Hut
Wizard Fire Spirit Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Goblin Hut
Ice Golem Wizard Lightning Magic Archer
Minions Ice Golem Goblin Hut Lightning
Lightning Ice Golem
Goblin Hut
Fire Spirit Wizard Minions Ice Golem Goblin Hut Magic Archer
Minions Ice Golem Goblin Hut Lightning
Lightning Minions Ice Golem Goblin Hut Magic Archer
Goblin Hut
Minions Goblin Hut
Lightning
Lightning Ice Golem Wizard
Wizard Magic Archer
Goblin Hut Minions Ice Golem Lightning Magic Archer
Minions Ice Golem Goblin Hut Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Ice Golem
Magic Archer
Lightning Goblin Hut Magic Archer
Lightning Ice Golem
Wizard Fire Spirit Magic Archer
Wizard Fire Spirit Minions Ice Golem Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit Ice Golem Wizard Lightning Magic Archer
Wizard Lightning
Lightning Fire Spirit Minions
Lightning Wizard Magic Archer
Lightning Fire Spirit Wizard Magic Archer
Lightning Fire Spirit Ice Golem Goblin Hut Magic Archer
Lightning Minions Magic Archer
Lightning Ice Golem Goblin Hut Magic Archer
Lightning Goblin Hut Wizard Magic Archer
Lightning Magic Archer Goblin Hut Wizard
Lightning
Minions Lightning
Lightning Fire Spirit Wizard Magic Archer
Lightning Fire Spirit Wizard Magic Archer
Lightning Minions Magic Archer
Lightning Wizard
Lightning
Lightning
Ice Golem Fire Spirit Wizard Magic Archer
Wizard Lightning Magic Archer
Lightning Wizard Magic Archer
Lightning Magic Archer
Lightning Fire Spirit Ice Golem Wizard Magic Archer
Lightning Minions Goblin Hut Wizard
Lightning
Lightning Wizard Magic Archer
Lightning Magic Archer
Wizard Lightning Magic Archer
Lightning Fire Spirit Minions Goblin Hut Magic Archer
Lightning Fire Spirit Wizard Magic Archer
Lightning Wizard Magic Archer
Ice Golem Wizard Lightning Magic Archer
Lightning
Minions Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: