My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Barbarian Hut Three Musketeers Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Miner
Giant Snowball
Battle Ram Three Musketeers Miner
Zap
Battle Ram Three Musketeers
Barbarian Barrel
Electro Spirit Battle Ram Barbarian Hut Three Musketeers Royal Ghost Electro Wizard
The Log
Electro Spirit Battle Ram Barbarian Hut Three Musketeers
Earthquake
Barbarian Hut
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Battle Ram Three Musketeers Miner Royal Ghost Electro Wizard
Fireball
Battle Ram Barbarian Hut Three Musketeers Electro Wizard
Poison
Barbarian Hut Three Musketeers Electro Wizard
Lightning
Battle Ram Barbarian Hut Three Musketeers Electro Wizard
Rocket
Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Battle Ram Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Royal Delivery Miner Royal Ghost Battle Ram Electro Wizard Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Royal Delivery Miner Royal Ghost

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Miner
Royal Delivery
Battle Ram
Electro Spirit Barbarian Hut Three Musketeers Royal Ghost Electro Wizard
Barbarian Hut
Battle Ram Three Musketeers Miner Royal Ghost
Three Musketeers
Battle Ram Barbarian Hut Miner Royal Ghost
Miner
Electro Spirit Barbarian Hut Three Musketeers Royal Ghost Electro Wizard
Royal Ghost
Battle Ram Barbarian Hut Three Musketeers Miner Electro Wizard
Electro Wizard
Battle Ram Miner Royal Ghost

Defense Synergies 1 6

Electro Spirit
Electro Wizard
Royal Delivery
Electro Wizard Barbarian Hut Three Musketeers Royal Ghost
Battle Ram
Barbarian Hut
Royal Delivery Electro Wizard
Three Musketeers
Royal Delivery
Miner
Royal Ghost
Royal Delivery Electro Wizard
Electro Wizard
Royal Delivery Electro Spirit Barbarian Hut Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Electro Wizard
Barbarian Hut Royal Delivery Three Musketeers Electro Wizard
Barbarian Hut Three Musketeers Royal Delivery Electro Wizard
Barbarian Hut Three Musketeers Electro Wizard
Royal Delivery
Royal Delivery Electro Spirit Royal Ghost Electro Wizard
Three Musketeers Electro Wizard Electro Spirit Royal Delivery Barbarian Hut
Barbarian Hut Electro Spirit Electro Wizard
Barbarian Hut Three Musketeers
Royal Delivery Miner Royal Ghost Electro Wizard
Electro Wizard Electro Spirit Royal Delivery Royal Ghost
Three Musketeers Royal Delivery Barbarian Hut Electro Wizard
Barbarian Hut Royal Delivery Three Musketeers Electro Wizard
Barbarian Hut Three Musketeers Electro Spirit Royal Delivery Royal Ghost Electro Wizard
Barbarian Hut Three Musketeers Electro Wizard
Barbarian Hut Royal Delivery Three Musketeers Electro Wizard
Barbarian Hut Three Musketeers Royal Delivery Electro Wizard
Royal Delivery Electro Spirit Barbarian Hut Three Musketeers Royal Ghost Electro Wizard
Royal Delivery Electro Spirit Barbarian Hut Royal Ghost Electro Wizard
Barbarian Hut Three Musketeers Electro Wizard
Royal Ghost Electro Spirit Royal Delivery Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Royal Delivery Royal Ghost Electro Wizard
Royal Delivery Electro Wizard Miner Royal Ghost
Royal Delivery Barbarian Hut Electro Wizard
Royal Delivery Barbarian Hut Electro Wizard
Barbarian Hut Royal Delivery Three Musketeers
Royal Delivery Electro Spirit Three Musketeers Electro Wizard
Royal Delivery Barbarian Hut Electro Wizard
Royal Delivery Barbarian Hut
Royal Delivery Electro Wizard Electro Spirit Barbarian Hut
Royal Delivery Barbarian Hut Three Musketeers
Royal Delivery Electro Wizard
Royal Delivery Barbarian Hut Three Musketeers
Barbarian Hut Three Musketeers
Electro Wizard Electro Spirit Royal Delivery Barbarian Hut Three Musketeers
Electro Spirit Royal Delivery Barbarian Hut Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Royal Ghost
Miner Royal Ghost Electro Wizard
Barbarian Hut Miner
Barbarian Hut
Electro Spirit
Barbarian Hut
Miner
Three Musketeers Electro Wizard
Miner Electro Wizard
Barbarian Hut Three Musketeers Miner
Barbarian Hut
Barbarian Hut Three Musketeers
Barbarian Hut Three Musketeers
Three Musketeers
Three Musketeers Electro Wizard
Miner
Barbarian Hut
Electro Spirit
Miner Royal Ghost Electro Wizard
Miner
Miner
Electro Wizard
Electro Wizard Electro Spirit
Miner
Electro Spirit Electro Wizard
Electro Wizard Electro Spirit Barbarian Hut
Three Musketeers Electro Wizard
Miner Three Musketeers Electro Wizard
Three Musketeers
Electro Spirit Electro Wizard
Electro Wizard
Miner Royal Ghost Electro Wizard

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