My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Skeleton Army Ice Wizard Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Ice Wizard Electro Wizard
Fireball
Hog Rider Inferno Tower Skeleton Army Ice Wizard Electro Wizard
Poison
Inferno Tower Skeleton Army Ice Wizard Electro Wizard
Lightning
Inferno Tower Ice Wizard Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Ice Wizard Hog Rider Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Ice Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard The Log Ice Wizard Mega Knight
Hog Rider
Zap The Log Electro Wizard Mega Knight
Inferno Tower
Skeleton Army
The Log
Hog Rider Zap Mega Knight
Ice Wizard
Zap
Electro Wizard
Zap Hog Rider Mega Knight
Mega Knight
Zap Hog Rider The Log Electro Wizard

Defense Synergies 5 14

Zap
Electro Wizard Mega Knight Inferno Tower Skeleton Army The Log Ice Wizard
Hog Rider
Inferno Tower
Skeleton Army The Log Electro Wizard Zap Ice Wizard Mega Knight
Skeleton Army
Inferno Tower Zap The Log Ice Wizard Electro Wizard
The Log
Inferno Tower Zap Skeleton Army Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Zap Inferno Tower Skeleton Army The Log Mega Knight
Electro Wizard
Zap Inferno Tower Skeleton Army The Log Mega Knight
Mega Knight
Zap Inferno Tower The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Zap The Log Ice Wizard Electro Wizard Mega Knight
Inferno Tower Skeleton Army Mega Knight Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Ice Wizard Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Zap Ice Wizard Electro Wizard Mega Knight
Inferno Tower Electro Wizard Zap Ice Wizard
Zap Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Skeleton Army Ice Wizard
Skeleton Army Inferno Tower Ice Wizard Electro Wizard Mega Knight
Skeleton Army Ice Wizard Electro Wizard Zap The Log Mega Knight
Inferno Tower Zap Ice Wizard Electro Wizard
Inferno Tower Skeleton Army Mega Knight Zap The Log Ice Wizard Electro Wizard
Skeleton Army Mega Knight Zap The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Mega Knight
Inferno Tower Skeleton Army Zap The Log Electro Wizard Mega Knight
Mega Knight Inferno Tower Skeleton Army Electro Wizard
Mega Knight Zap Skeleton Army The Log Ice Wizard Electro Wizard
Zap The Log Ice Wizard Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Skeleton Army Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap The Log Mega Knight
Skeleton Army Mega Knight Zap Inferno Tower The Log Electro Wizard
Skeleton Army Mega Knight Zap Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Mega Knight
Zap Ice Wizard Electro Wizard
Skeleton Army Inferno Tower Ice Wizard Electro Wizard
Inferno Tower Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight Zap The Log Electro Wizard
Skeleton Army Mega Knight Inferno Tower
Skeleton Army Mega Knight
Inferno Tower Skeleton Army Electro Wizard Zap The Log
Mega Knight Zap Inferno Tower The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ice Wizard Electro Wizard
The Log
The Log
Zap The Log Mega Knight
Zap Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Electro Wizard
Zap The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log Mega Knight
Zap The Log Electro Wizard Mega Knight
Zap The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Ice Wizard Mega Knight
The Log Zap Ice Wizard Electro Wizard
Zap The Log Mega Knight
Zap The Log
Zap Ice Wizard Electro Wizard
Zap Electro Wizard
Zap The Log Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Skeleton Army
Zap Ice Wizard Electro Wizard
The Log
Electro Wizard Mega Knight
The Log Zap
Zap
Mega Knight
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: