My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Goblins Minions Goblin Barrel
Zap
Goblins Minions Inferno Tower Goblin Barrel
Barbarian Barrel
Goblins Inferno Tower Goblin Barrel Electro Wizard
The Log
Goblins Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblins Minions Goblin Barrel
Royal Delivery
Goblins Minions Goblin Barrel Electro Wizard
Fireball
Minions Inferno Tower Goblin Barrel Electro Wizard
Poison
Minions Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Arrows Minions Goblin Barrel Electro Wizard Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Arrows Minions

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Goblin Barrel Mega Knight
Minions
Rage Mega Knight
Inferno Tower
Rage
Minions Electro Wizard
Goblin Barrel
Arrows Mega Knight
Electro Wizard
Rage Mega Knight
Mega Knight
Minions Arrows Goblin Barrel Electro Wizard

Defense Synergies 2 8

Goblins
Inferno Tower Electro Wizard
Arrows
Mega Knight Inferno Tower
Minions
Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Electro Wizard Goblins Arrows Minions Mega Knight
Rage
Goblin Barrel
Electro Wizard
Inferno Tower Goblins Minions Mega Knight
Mega Knight
Arrows Minions Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Electro Wizard
Inferno Tower Goblins Minions Electro Wizard Mega Knight
Inferno Tower Mega Knight Goblins Minions Electro Wizard
Inferno Tower Goblins Minions Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Goblins Minions Electro Wizard Mega Knight
Minions Inferno Tower Electro Wizard Arrows
Arrows Inferno Tower Electro Wizard Mega Knight
Inferno Tower Goblins Minions
Goblins Inferno Tower Electro Wizard Mega Knight
Goblins Minions Electro Wizard Arrows Mega Knight
Arrows Minions Inferno Tower Electro Wizard
Inferno Tower Mega Knight Minions Electro Wizard
Mega Knight Goblins Arrows Minions Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Electro Wizard Mega Knight
Mega Knight Goblins Arrows Minions Inferno Tower Electro Wizard
Arrows Mega Knight Goblins Minions Electro Wizard
Arrows Minions Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Goblins Arrows Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Inferno Tower Electro Wizard
Electro Wizard Arrows Mega Knight
Mega Knight Goblins Minions Inferno Tower Electro Wizard
Mega Knight Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Arrows Minions Electro Wizard
Goblins Minions Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Goblins Minions Inferno Tower
Inferno Tower
Mega Knight Minions Inferno Tower
Mega Knight Arrows Electro Wizard
Mega Knight Inferno Tower
Mega Knight
Inferno Tower Electro Wizard Goblins Minions
Arrows Minions Mega Knight Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Mega Knight
Arrows Minions
Arrows
Arrows
Arrows
Goblins Minions Electro Wizard
Arrows Electro Wizard
Arrows
Arrows Minions
Arrows
Arrows
Arrows Mega Knight
Arrows
Minions
Arrows Electro Wizard Mega Knight
Arrows Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Mega Knight
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Arrows Electro Wizard
Electro Wizard Minions
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Minions
Arrows Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Minions Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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