My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Tesla Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Tesla Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Skeleton Dragons
Zap
Barbarian Barrel
Tesla Ice Wizard Electro Wizard
The Log
Earthquake
Tesla
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Ice Wizard Electro Wizard
Fireball
Skeleton Dragons Tesla Ice Wizard Electro Wizard
Poison
Skeleton Dragons Ice Wizard Electro Wizard
Lightning
Skeleton Dragons Tesla Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Fireball The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Skeleton Dragons Tesla Fireball Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Skeleton Dragons

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Skeleton Dragons The Log Ice Wizard Mega Knight
Skeleton Dragons
Zap Mega Knight
Tesla
Fireball
Zap The Log Electro Wizard Mega Knight
The Log
Zap Fireball Mega Knight
Ice Wizard
Zap
Electro Wizard
Zap Fireball Mega Knight
Mega Knight
Zap Skeleton Dragons Fireball The Log Electro Wizard

Defense Synergies 7 18

Zap
Skeleton Dragons Fireball Electro Wizard Mega Knight Tesla The Log Ice Wizard
Skeleton Dragons
Zap The Log Tesla Fireball Ice Wizard Electro Wizard Mega Knight
Tesla
The Log Zap Skeleton Dragons Fireball Electro Wizard
Fireball
Zap The Log Skeleton Dragons Tesla Ice Wizard Electro Wizard Mega Knight
The Log
Skeleton Dragons Tesla Fireball Zap Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Zap Skeleton Dragons Fireball The Log Mega Knight
Electro Wizard
Zap Skeleton Dragons Tesla Fireball The Log Mega Knight
Mega Knight
Zap Skeleton Dragons Fireball The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Tesla Fireball The Log Electro Wizard
Zap Skeleton Dragons Tesla The Log Ice Wizard Electro Wizard Mega Knight
Tesla Mega Knight Skeleton Dragons Ice Wizard Electro Wizard
Tesla Skeleton Dragons Ice Wizard Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Zap Skeleton Dragons Tesla Ice Wizard Electro Wizard Mega Knight
Skeleton Dragons Tesla Electro Wizard Zap Fireball Ice Wizard
Zap Skeleton Dragons Tesla Fireball The Log Electro Wizard Mega Knight
Tesla Ice Wizard
Tesla Ice Wizard Electro Wizard Mega Knight
Skeleton Dragons Ice Wizard Electro Wizard Zap Tesla Fireball The Log Mega Knight
Skeleton Dragons Tesla Zap Fireball Ice Wizard Electro Wizard
Tesla Mega Knight Zap Skeleton Dragons Fireball The Log Ice Wizard Electro Wizard
Fireball Mega Knight Zap Skeleton Dragons Tesla The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla Fireball The Log Electro Wizard Mega Knight
Tesla Mega Knight Skeleton Dragons Fireball Electro Wizard
Tesla Fireball Mega Knight Zap Skeleton Dragons The Log Ice Wizard Electro Wizard
Zap The Log Skeleton Dragons Tesla Fireball Ice Wizard Electro Wizard Mega Knight
Tesla Electro Wizard
Skeleton Dragons Mega Knight Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Skeleton Dragons Tesla The Log Mega Knight
Mega Knight Zap The Log Electro Wizard
Mega Knight Zap Tesla Fireball The Log Electro Wizard
Tesla Mega Knight
Skeleton Dragons Fireball Zap Tesla Ice Wizard Electro Wizard
Tesla Fireball Ice Wizard Electro Wizard
Mega Knight Tesla
Zap Electro Wizard Mega Knight Skeleton Dragons Fireball The Log
Skeleton Dragons Tesla
Mega Knight Tesla
Mega Knight Zap Fireball The Log Electro Wizard
Mega Knight Tesla Fireball
Skeleton Dragons Tesla Fireball Mega Knight
Tesla Electro Wizard Zap Skeleton Dragons Fireball The Log
Mega Knight Zap Skeleton Dragons Tesla Fireball The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons The Log
Fireball Zap Skeleton Dragons The Log Ice Wizard Electro Wizard
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball The Log
Fireball Zap Skeleton Dragons The Log Mega Knight
Skeleton Dragons Fireball Zap Ice Wizard
Skeleton Dragons The Log
Fireball The Log Zap Skeleton Dragons Ice Wizard
Fireball The Log Zap Skeleton Dragons
Fireball Electro Wizard
Zap Skeleton Dragons Fireball The Log Electro Wizard
Fireball Zap Skeleton Dragons
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball
Zap Skeleton Dragons Fireball The Log
Zap Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball The Log Mega Knight
Fireball
Skeleton Dragons
Zap Skeleton Dragons Fireball The Log Electro Wizard Mega Knight
Zap Skeleton Dragons Fireball The Log Mega Knight
Skeleton Dragons Fireball The Log Mega Knight
Skeleton Dragons Fireball
The Log
Zap Skeleton Dragons Fireball The Log
Zap The Log Skeleton Dragons Fireball Ice Wizard Mega Knight
Fireball The Log Zap Skeleton Dragons Ice Wizard Electro Wizard
Fireball Zap Skeleton Dragons The Log Mega Knight
Fireball Zap Skeleton Dragons The Log
Zap Skeleton Dragons Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Skeleton Dragons Fireball
Fireball
Zap Skeleton Dragons Fireball The Log Mega Knight
Zap Skeleton Dragons Fireball Electro Wizard
Mega Knight
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Skeleton Dragons Ice Wizard Electro Wizard
The Log Fireball
Fireball Skeleton Dragons Electro Wizard Mega Knight
The Log Zap Skeleton Dragons Fireball
Zap Fireball
Skeleton Dragons Mega Knight
Zap Skeleton Dragons Fireball The Log Electro Wizard
Zap Skeleton Dragons Fireball Electro Wizard
Zap Fireball The Log Electro Wizard Mega Knight

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