My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Electro Wizard Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Lava Hound
Giant Snowball
Skeleton Barrel Goblin Barrel Lava Hound
Zap
Skeleton Barrel Goblin Barrel Lava Hound
Barbarian Barrel
Electro Spirit Skeleton Barrel Wizard Goblin Barrel Electro Wizard Magic Archer
The Log
Electro Spirit Skeleton Barrel Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Electro Spirit Skeleton Barrel Goblin Barrel Lava Hound
Royal Delivery
Electro Spirit Skeleton Barrel Wizard Goblin Barrel Electro Wizard Magic Archer Lava Hound
Fireball
Skeleton Barrel Wizard Goblin Barrel Electro Wizard Magic Archer Lava Hound
Poison
Skeleton Barrel Wizard Electro Wizard Magic Archer Lava Hound
Lightning
Wizard Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Skeleton Barrel Earthquake Goblin Barrel Electro Wizard Magic Archer Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Skeleton Barrel Earthquake Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Skeleton Barrel
Goblin Barrel Magic Archer Lava Hound
Earthquake
Lava Hound
Wizard
Goblin Barrel
Skeleton Barrel Lava Hound
Electro Wizard
Magic Archer
Magic Archer
Skeleton Barrel Electro Wizard Lava Hound
Lava Hound
Skeleton Barrel Earthquake Goblin Barrel Magic Archer

Defense Synergies 0 3

Electro Spirit
Electro Wizard
Skeleton Barrel
Earthquake
Wizard
Electro Wizard
Goblin Barrel
Electro Wizard
Electro Spirit Wizard Magic Archer
Magic Archer
Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Wizard Electro Wizard Magic Archer
Electro Wizard
Electro Wizard
Electro Wizard
Earthquake
Electro Spirit Earthquake Electro Wizard Magic Archer
Electro Wizard Electro Spirit Wizard Magic Archer
Earthquake Electro Spirit Skeleton Barrel Electro Wizard Magic Archer
Electro Wizard
Electro Wizard Electro Spirit Earthquake Wizard Magic Archer
Wizard Electro Wizard Magic Archer
Earthquake Wizard Electro Wizard
Wizard Electro Spirit Earthquake Electro Wizard Magic Archer
Electro Wizard
Electro Wizard
Wizard Electro Wizard
Electro Spirit Wizard Electro Wizard Magic Archer
Earthquake Wizard Electro Spirit Electro Wizard Magic Archer
Electro Wizard
Wizard Electro Spirit Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Skeleton Barrel Wizard Magic Archer
Electro Wizard
Electro Wizard
Wizard Electro Spirit Skeleton Barrel Electro Wizard Magic Archer
Electro Wizard
Electro Wizard Electro Spirit Magic Archer
Electro Wizard
Wizard
Wizard Magic Archer
Electro Wizard Electro Spirit Magic Archer
Electro Spirit Earthquake Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Magic Archer
Skeleton Barrel Electro Wizard Magic Archer
Earthquake Skeleton Barrel Magic Archer
Earthquake Skeleton Barrel
Wizard Earthquake Magic Archer
Wizard Electro Spirit Skeleton Barrel Magic Archer
Earthquake Wizard Magic Archer
Earthquake Skeleton Barrel Wizard Magic Archer
Skeleton Barrel Wizard
Electro Wizard
Skeleton Barrel Earthquake Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Earthquake Skeleton Barrel Magic Archer
Earthquake Skeleton Barrel Magic Archer
Earthquake Skeleton Barrel Magic Archer
Earthquake Skeleton Barrel Wizard Magic Archer
Earthquake Magic Archer Skeleton Barrel Wizard
Earthquake
Skeleton Barrel Earthquake Wizard Electro Wizard Magic Archer
Skeleton Barrel Earthquake Wizard Magic Archer
Earthquake Magic Archer
Wizard
Earthquake Skeleton Barrel
Earthquake Electro Spirit Wizard Magic Archer
Skeleton Barrel Earthquake Wizard Electro Wizard Magic Archer
Skeleton Barrel Wizard Magic Archer
Skeleton Barrel Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Electro Spirit Skeleton Barrel Wizard
Earthquake Wizard Magic Archer
Electro Spirit Electro Wizard Magic Archer
Earthquake Wizard Magic Archer
Skeleton Barrel Earthquake Electro Wizard Electro Spirit Magic Archer
Wizard Electro Wizard Magic Archer
Wizard Electro Wizard Magic Archer
Skeleton Barrel Earthquake Wizard Magic Archer
Electro Spirit Electro Wizard Magic Archer
Electro Wizard Magic Archer
Skeleton Barrel Electro Wizard Magic Archer

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