My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Giant Inferno Dragon Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Inferno Dragon Night Witch Graveyard
Giant Snowball
Minions Battle Ram Inferno Dragon Night Witch Graveyard
Zap
Minions Battle Ram Inferno Dragon Night Witch Graveyard
Barbarian Barrel
Battle Ram Magic Archer Night Witch Graveyard
The Log
Battle Ram Graveyard
Earthquake
Graveyard
Arrows
Minions Night Witch Graveyard
Royal Delivery
Minions Battle Ram Inferno Dragon Magic Archer Night Witch Graveyard
Fireball
Minions Battle Ram Inferno Dragon Magic Archer Night Witch
Poison
Minions Magic Archer Night Witch Graveyard
Lightning
Battle Ram Inferno Dragon Magic Archer Night Witch
Rocket
Inferno Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Electro Giant Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Battle Ram Inferno Dragon Magic Archer Night Witch Graveyard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Battle Ram Inferno Dragon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Inferno Dragon Graveyard
Battle Ram
The Log Magic Archer Minions Graveyard
Electro Giant
Inferno Dragon
The Log
Battle Ram Magic Archer Graveyard
Inferno Dragon
Minions Electro Giant
Magic Archer
Battle Ram The Log
Night Witch
Graveyard
Graveyard
Minions Battle Ram The Log Night Witch

Defense Synergies 0 6

Minions
The Log
Battle Ram
Electro Giant
Inferno Dragon
The Log
Minions Inferno Dragon Magic Archer Night Witch
Inferno Dragon
Electro Giant The Log
Magic Archer
The Log Night Witch
Night Witch
The Log Magic Archer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log Magic Archer
Inferno Dragon Minions The Log Night Witch
Minions Inferno Dragon Night Witch
Inferno Dragon Night Witch Minions
The Log
The Log Minions Magic Archer Night Witch
Minions Inferno Dragon Magic Archer Night Witch
Electro Giant The Log Magic Archer
Inferno Dragon Minions Night Witch
Night Witch
Minions Electro Giant The Log Magic Archer Night Witch
Minions Inferno Dragon Magic Archer Night Witch
Night Witch Minions The Log
Minions The Log Magic Archer Night Witch
Inferno Dragon
Electro Giant The Log Inferno Dragon
Minions Night Witch
Minions The Log Magic Archer Night Witch
The Log Minions Inferno Dragon Magic Archer
Inferno Dragon
Minions Electro Giant The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
The Log Inferno Dragon Magic Archer
Minions The Log
The Log Night Witch
Inferno Dragon Night Witch
Electro Giant Minions Magic Archer
Minions Night Witch
Inferno Dragon
Minions The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Minions
Electro Giant The Log
Night Witch
Electro Giant Magic Archer
Electro Giant Minions The Log Inferno Dragon Magic Archer Night Witch
Minions Electro Giant The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Electro Giant Minions Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Minions Night Witch
The Log Magic Archer
Magic Archer
The Log Magic Archer
Minions Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Minions Night Witch
The Log Magic Archer
Electro Giant The Log Magic Archer
Minions The Log Magic Archer Night Witch
The Log
The Log
Electro Giant The Log Magic Archer
Inferno Dragon
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Electro Giant Magic Archer Night Witch
Minions Electro Giant
Night Witch
The Log Magic Archer Night Witch
Magic Archer
The Log Magic Archer
Minions Magic Archer Night Witch
Magic Archer
The Log
Magic Archer
The Log Magic Archer
Electro Giant
Electro Giant Minions The Log Magic Archer
Magic Archer
Electro Giant The Log Magic Archer

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