My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Executioner Electro Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Electro Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Minions Lumberjack
Zap
Minions
Barbarian Barrel
Elixir Golem Executioner Magic Archer Lumberjack
The Log
Elixir Golem Lumberjack
Earthquake
Elixir Golem
Arrows
Minions
Royal Delivery
Minions Elixir Golem Executioner Magic Archer Lumberjack
Fireball
Minions Elixir Golem Executioner Magic Archer Lumberjack
Poison
Minions Elixir Golem Executioner Magic Archer
Lightning
Executioner Magic Archer Lumberjack
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery Executioner Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery Executioner Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Elixir Golem Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Royal Delivery Elixir Golem Magic Archer Lumberjack Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Royal Delivery Elixir Golem

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Elixir Golem Executioner Magic Archer Lumberjack
Minions
Zap Elixir Golem Lumberjack
Royal Delivery
Elixir Golem
Zap Minions Executioner Magic Archer Lumberjack
Executioner
Zap Elixir Golem
Electro Giant
Lumberjack
Magic Archer
Zap Elixir Golem Lumberjack
Lumberjack
Zap Minions Elixir Golem Electro Giant Magic Archer

Defense Synergies 0 12

Zap
Minions Royal Delivery Executioner Magic Archer Lumberjack
Minions
Zap Royal Delivery Lumberjack
Royal Delivery
Zap Minions Executioner Magic Archer Lumberjack
Elixir Golem
Executioner
Zap Royal Delivery Lumberjack
Electro Giant
Magic Archer
Zap Royal Delivery Lumberjack
Lumberjack
Zap Minions Royal Delivery Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Executioner Magic Archer
Lumberjack Zap Minions Royal Delivery Executioner
Lumberjack Minions Royal Delivery Executioner
Lumberjack Minions
Royal Delivery Lumberjack
Royal Delivery Zap Minions Executioner Magic Archer Lumberjack
Minions Zap Royal Delivery Executioner Magic Archer
Zap Electro Giant Magic Archer
Minions Lumberjack
Royal Delivery Lumberjack
Minions Executioner Zap Royal Delivery Electro Giant Magic Archer Lumberjack
Minions Executioner Zap Royal Delivery Magic Archer
Lumberjack Zap Minions Royal Delivery
Executioner Zap Minions Royal Delivery Magic Archer Lumberjack
Lumberjack
Zap Royal Delivery Electro Giant Lumberjack
Minions Royal Delivery Executioner Lumberjack
Royal Delivery Zap Minions Executioner Magic Archer Lumberjack
Zap Royal Delivery Executioner Minions Magic Archer Lumberjack
Lumberjack
Minions Royal Delivery Executioner Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Royal Delivery Electro Giant
Royal Delivery Zap Executioner Magic Archer Lumberjack
Royal Delivery Lumberjack Zap Minions
Lumberjack Zap Royal Delivery
Royal Delivery Executioner Lumberjack
Royal Delivery Executioner Electro Giant Zap Minions Magic Archer
Royal Delivery Minions Lumberjack
Royal Delivery Lumberjack
Zap Royal Delivery Minions Magic Archer
Royal Delivery
Minions Lumberjack
Zap Royal Delivery Electro Giant
Royal Delivery Executioner Lumberjack
Executioner Electro Giant Magic Archer
Electro Giant Zap Minions Royal Delivery Executioner Magic Archer Lumberjack
Minions Executioner Zap Royal Delivery Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Executioner Magic Archer
Magic Archer
Executioner Zap Magic Archer
Executioner Electro Giant Zap Minions Magic Archer
Executioner Magic Archer
Zap Executioner Magic Archer
Zap
Minions Lumberjack
Zap Magic Archer
Zap Executioner Magic Archer
Executioner Magic Archer
Minions Magic Archer
Zap Magic Archer
Zap Executioner Magic Archer
Magic Archer Executioner
Minions
Zap Executioner Magic Archer
Zap Electro Giant Magic Archer
Minions Magic Archer
Zap
Zap Electro Giant Executioner Magic Archer
Zap Executioner Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Executioner Electro Giant Magic Archer
Zap Minions Electro Giant
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Minions Magic Archer
Zap Executioner Magic Archer
Executioner Magic Archer Lumberjack
Zap Executioner Magic Archer
Zap Electro Giant
Executioner
Zap Electro Giant Minions Magic Archer
Zap Executioner Magic Archer
Zap Executioner Electro Giant Magic Archer

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