My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Mother Witch Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Battle Ram Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Elixir Golem Battle Ram Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Battle Ram Inferno Dragon
Giant Snowball
Goblin Gang Battle Ram Inferno Dragon
Zap
Goblin Gang Battle Ram Inferno Dragon
Barbarian Barrel
Electro Spirit Goblin Gang Elixir Golem Battle Ram
The Log
Electro Spirit Goblin Gang Elixir Golem Battle Ram
Earthquake
Goblin Gang Elixir Golem
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Elixir Golem Battle Ram Inferno Dragon
Fireball
Goblin Gang Elixir Golem Battle Ram Inferno Dragon
Poison
Goblin Gang Elixir Golem
Lightning
Battle Ram Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Battle Ram Rage Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage The Log Goblin Gang Elixir Golem Battle Ram Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Rage The Log Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Electro Giant
Goblin Gang
Elixir Golem Battle Ram
Elixir Golem
Rage Goblin Gang The Log Inferno Dragon
Battle Ram
The Log Electro Spirit Goblin Gang
Rage
Elixir Golem
Electro Giant
Electro Spirit Inferno Dragon
The Log
Battle Ram Elixir Golem
Inferno Dragon
Elixir Golem Electro Giant

Defense Synergies 0 5

Electro Spirit
The Log
Goblin Gang
The Log Inferno Dragon
Elixir Golem
Battle Ram
Rage
Electro Giant
Inferno Dragon
The Log
Electro Spirit Goblin Gang Inferno Dragon
Inferno Dragon
Goblin Gang Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Goblin Gang The Log
Goblin Gang Inferno Dragon
Inferno Dragon Goblin Gang
The Log
Goblin Gang The Log Electro Spirit
Inferno Dragon Electro Spirit Goblin Gang
Electro Spirit Electro Giant The Log
Inferno Dragon Goblin Gang
Goblin Gang
Goblin Gang Electro Spirit Electro Giant The Log
Inferno Dragon Goblin Gang
Goblin Gang The Log
Electro Spirit Goblin Gang The Log
Inferno Dragon Goblin Gang
Goblin Gang Electro Giant The Log Inferno Dragon
Goblin Gang
Electro Spirit Goblin Gang The Log
The Log Electro Spirit Inferno Dragon
Inferno Dragon
Goblin Gang Electro Spirit Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Giant
Goblin Gang The Log Inferno Dragon
Goblin Gang The Log
Goblin Gang The Log
Goblin Gang Inferno Dragon
Electro Giant Electro Spirit Goblin Gang
Goblin Gang
Inferno Dragon
Electro Spirit The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Electro Giant The Log
Goblin Gang
Electro Giant
Goblin Gang Electro Giant Electro Spirit The Log Inferno Dragon
Electro Spirit Electro Giant The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Electro Giant Electro Spirit
The Log
The Log
The Log
Goblin Gang
The Log
The Log
The Log
The Log
The Log
The Log
Electro Giant The Log
The Log
The Log
The Log
Electro Giant The Log Electro Spirit
Inferno Dragon
The Log
The Log
The Log
Electro Giant
Electro Spirit Electro Giant
The Log
Electro Spirit
The Log
Electro Spirit Goblin Gang
The Log
Goblin Gang
The Log
Electro Giant
Electro Giant Electro Spirit Goblin Gang The Log
Electro Giant The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: