My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Baby Dragon Prince Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Prince
Giant Snowball
Baby Dragon Goblin Drill
Zap
Goblin Drill Prince Goblin Giant
Barbarian Barrel
Electro Spirit Wizard Goblin Drill Royal Ghost
The Log
Electro Spirit Goblin Drill Prince
Earthquake
Goblin Drill
Arrows
Electro Spirit Goblin Drill
Royal Delivery
Electro Spirit Wizard Baby Dragon Goblin Drill Prince Royal Ghost
Fireball
Wizard Baby Dragon Goblin Drill
Poison
Wizard Goblin Drill
Lightning
Wizard Baby Dragon Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Baby Dragon The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Baby Dragon Goblin Drill Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Royal Ghost Baby Dragon Goblin Drill Wizard Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Royal Ghost Baby Dragon

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Goblin Giant
Wizard
Prince Goblin Giant Royal Ghost
Baby Dragon
Prince Goblin Giant
Goblin Drill
Electro Spirit The Log Royal Ghost
Prince
Wizard Baby Dragon The Log Royal Ghost
Goblin Giant
Electro Spirit Wizard Baby Dragon The Log
The Log
Goblin Drill Prince Goblin Giant
Royal Ghost
Wizard Goblin Drill Prince

Defense Synergies 1 11

Electro Spirit
Baby Dragon Goblin Drill The Log
Wizard
Prince The Log Royal Ghost
Baby Dragon
Electro Spirit Prince The Log
Goblin Drill
Electro Spirit The Log
Prince
The Log Wizard Baby Dragon
Goblin Giant
The Log
The Log
Prince Electro Spirit Wizard Baby Dragon Goblin Drill Goblin Giant Royal Ghost
Royal Ghost
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Goblin Giant The Log
Goblin Drill Prince The Log
Prince Goblin Drill
Prince Goblin Drill
Prince The Log
The Log Electro Spirit Baby Dragon Royal Ghost
Electro Spirit Wizard Baby Dragon
Electro Spirit Baby Dragon Goblin Giant The Log
Goblin Drill Prince
Prince Royal Ghost
Electro Spirit Wizard Baby Dragon Goblin Drill Goblin Giant The Log Royal Ghost
Wizard Baby Dragon
Goblin Drill Prince Wizard The Log
Wizard Electro Spirit Baby Dragon Goblin Drill Prince The Log Royal Ghost
Goblin Drill Prince
Goblin Drill Prince The Log
Wizard Goblin Drill Prince
Electro Spirit Wizard Baby Dragon Goblin Drill Prince The Log Royal Ghost
Wizard Baby Dragon Goblin Drill The Log Electro Spirit Royal Ghost
Goblin Drill Prince
Wizard Royal Ghost Electro Spirit Baby Dragon Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Royal Ghost
Wizard Baby Dragon Prince The Log Royal Ghost
Prince Goblin Giant The Log
Prince Goblin Giant The Log
Goblin Drill Prince Goblin Giant
Wizard Electro Spirit Baby Dragon Goblin Giant
Prince Goblin Giant
Prince Goblin Giant
Electro Spirit Baby Dragon Prince The Log
Goblin Drill Goblin Giant
Prince
Prince Goblin Giant The Log
Prince Wizard Goblin Giant
Wizard Baby Dragon
Electro Spirit Baby Dragon Goblin Drill Prince Goblin Giant The Log
Electro Spirit Wizard Baby Dragon The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Goblin Drill The Log Royal Ghost
Baby Dragon The Log Royal Ghost
Baby Dragon Goblin Drill Goblin Giant The Log
Prince The Log
Wizard Baby Dragon The Log
Wizard Electro Spirit Baby Dragon Goblin Giant
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Prince
Wizard Prince The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon Prince The Log
Wizard Baby Dragon Goblin Drill The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Prince The Log
Wizard Baby Dragon The Log
Baby Dragon Prince The Log
Wizard
Prince The Log
Baby Dragon Goblin Drill The Log
The Log Electro Spirit Wizard Baby Dragon
The Log Wizard Baby Dragon Royal Ghost
Wizard Baby Dragon Prince The Log
Baby Dragon The Log
Wizard Baby Dragon
Electro Spirit Wizard
Wizard The Log
Electro Spirit
Prince
Wizard The Log
Electro Spirit Prince
Wizard Baby Dragon
The Log
Wizard Baby Dragon Prince
The Log Wizard Baby Dragon
Prince
Electro Spirit Baby Dragon The Log
Baby Dragon Prince Goblin Giant The Log Royal Ghost

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