My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Dart Goblin Wizard Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Goblin Giant Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Goblin Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Lava Hound
Giant Snowball
Spear Goblins Minions Dart Goblin Lava Hound
Zap
Spear Goblins Minions Dart Goblin Goblin Giant Lava Hound
Barbarian Barrel
Spear Goblins Dart Goblin Wizard Electro Wizard
The Log
Spear Goblins Dart Goblin
Earthquake
Spear Goblins
Arrows
Spear Goblins Minions Dart Goblin Lava Hound
Royal Delivery
Spear Goblins Minions Dart Goblin Wizard Electro Wizard Lava Hound
Fireball
Minions Dart Goblin Wizard Electro Wizard Lava Hound
Poison
Spear Goblins Minions Dart Goblin Wizard Electro Wizard Lava Hound
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Dart Goblin Electro Wizard Wizard Lightning Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Dart Goblin Electro Wizard

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dart Goblin Goblin Giant
Minions
Lava Hound Goblin Giant
Dart Goblin
Lava Hound Spear Goblins Goblin Giant
Wizard
Goblin Giant
Lightning
Lava Hound Goblin Giant
Goblin Giant
Spear Goblins Minions Dart Goblin Wizard Lightning Electro Wizard
Electro Wizard
Goblin Giant
Lava Hound
Minions Dart Goblin Lightning

Defense Synergies 0 11

Spear Goblins
Minions Dart Goblin Goblin Giant Electro Wizard
Minions
Spear Goblins Dart Goblin Goblin Giant Electro Wizard
Dart Goblin
Spear Goblins Minions Goblin Giant Electro Wizard
Wizard
Electro Wizard
Lightning
Goblin Giant
Spear Goblins Minions Dart Goblin Electro Wizard
Electro Wizard
Spear Goblins Minions Dart Goblin Wizard Goblin Giant
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Minions Dart Goblin Wizard Goblin Giant Electro Wizard
Minions Dart Goblin Electro Wizard
Minions Dart Goblin Lightning Electro Wizard
Minions Dart Goblin Electro Wizard
Lightning
Spear Goblins Minions Dart Goblin Electro Wizard
Minions Dart Goblin Lightning Electro Wizard Spear Goblins Wizard
Lightning Dart Goblin Goblin Giant Electro Wizard
Minions
Spear Goblins Dart Goblin Electro Wizard
Minions Dart Goblin Electro Wizard Spear Goblins Wizard Goblin Giant
Minions Spear Goblins Dart Goblin Wizard Electro Wizard
Minions Wizard Lightning Electro Wizard
Wizard Minions Dart Goblin Electro Wizard
Electro Wizard
Lightning Electro Wizard
Wizard Minions Electro Wizard
Spear Goblins Minions Dart Goblin Wizard Electro Wizard
Wizard Spear Goblins Minions Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Wizard Spear Goblins Minions Dart Goblin Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Electro Wizard
Electro Wizard Wizard Lightning
Spear Goblins Minions Lightning Goblin Giant Electro Wizard
Lightning Goblin Giant Electro Wizard
Goblin Giant
Wizard Minions Dart Goblin Goblin Giant Electro Wizard
Spear Goblins Minions Dart Goblin Lightning Goblin Giant Electro Wizard
Goblin Giant
Lightning Electro Wizard Spear Goblins Minions
Dart Goblin Goblin Giant
Minions Dart Goblin
Lightning Goblin Giant Electro Wizard
Lightning Wizard Goblin Giant
Wizard Dart Goblin
Electro Wizard Spear Goblins Minions Dart Goblin Lightning Goblin Giant
Minions Dart Goblin Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin
Dart Goblin Electro Wizard
Lightning Dart Goblin Goblin Giant
Lightning Dart Goblin
Wizard
Wizard Spear Goblins Minions Dart Goblin Goblin Giant
Dart Goblin Wizard
Dart Goblin Wizard Lightning
Dart Goblin Wizard Lightning
Lightning Minions Electro Wizard
Lightning Dart Goblin Wizard Electro Wizard
Lightning Dart Goblin Wizard
Lightning Dart Goblin
Lightning Minions Dart Goblin
Lightning Dart Goblin
Lightning Spear Goblins Dart Goblin Wizard
Lightning Dart Goblin Wizard
Lightning
Minions Lightning
Lightning Dart Goblin Wizard Electro Wizard
Lightning Dart Goblin Wizard
Lightning Minions
Lightning Wizard
Lightning
Lightning
Wizard
Dart Goblin Wizard Lightning Electro Wizard
Lightning Wizard
Lightning Dart Goblin
Lightning Dart Goblin Wizard Electro Wizard
Lightning Electro Wizard Minions Dart Goblin Wizard
Lightning
Lightning Dart Goblin Wizard
Lightning Electro Wizard
Wizard Lightning
Lightning Electro Wizard Spear Goblins Minions Dart Goblin
Lightning Dart Goblin Wizard Electro Wizard
Lightning Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Lightning
Lightning
Dart Goblin
Minions Dart Goblin Lightning Electro Wizard
Dart Goblin Lightning Electro Wizard
Lightning Dart Goblin Goblin Giant Electro Wizard
Lightning Dart Goblin Wizard

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