My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Hunter Goblin Giant Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Goblin Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Goblin Giant Bandit
Barbarian Barrel
Heal Spirit Wizard Hunter Ice Wizard Bandit
The Log
Heal Spirit Hunter Bandit
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Wizard Hunter Ice Wizard Bandit
Fireball
Wizard Hunter Ice Wizard Bandit
Poison
Wizard Hunter Ice Wizard
Lightning
Wizard Hunter Ice Wizard Bandit
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Ice Wizard Bandit Hunter Wizard Lightning Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Ice Wizard Bandit Hunter

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Wizard Hunter Goblin Giant Bandit Mega Knight
Wizard
Heal Spirit Goblin Giant Bandit Mega Knight
Hunter
Heal Spirit Goblin Giant Bandit Mega Knight
Lightning
Goblin Giant
Goblin Giant
Heal Spirit Wizard Hunter Lightning Ice Wizard Bandit
Ice Wizard
Goblin Giant Bandit
Bandit
Heal Spirit Wizard Hunter Goblin Giant Ice Wizard Mega Knight
Mega Knight
Heal Spirit Wizard Hunter Bandit

Defense Synergies 0 9

Heal Spirit
Wizard
Ice Wizard Bandit Mega Knight
Hunter
Ice Wizard Bandit Mega Knight
Lightning
Goblin Giant
Ice Wizard
Wizard Hunter Bandit Mega Knight
Bandit
Wizard Hunter Ice Wizard Mega Knight
Mega Knight
Wizard Hunter Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Goblin Giant
Hunter Ice Wizard Bandit Mega Knight
Hunter Mega Knight Lightning Ice Wizard Bandit
Hunter Ice Wizard Bandit Mega Knight
Lightning Mega Knight
Hunter Ice Wizard Bandit Mega Knight
Hunter Lightning Wizard Ice Wizard
Lightning Goblin Giant Bandit Mega Knight
Hunter Ice Wizard
Hunter Ice Wizard Bandit Mega Knight
Ice Wizard Wizard Hunter Goblin Giant Bandit Mega Knight
Hunter Wizard Ice Wizard
Hunter Mega Knight Wizard Lightning Ice Wizard Bandit
Wizard Mega Knight Hunter
Hunter Bandit Mega Knight
Hunter Lightning Bandit Mega Knight
Wizard Mega Knight Hunter
Mega Knight Wizard Hunter Ice Wizard Bandit
Wizard Hunter Ice Wizard Bandit Mega Knight
Hunter
Wizard Mega Knight Hunter Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Wizard Hunter Lightning Mega Knight
Bandit Mega Knight Hunter Lightning Goblin Giant
Hunter Lightning Mega Knight Goblin Giant Bandit
Hunter Goblin Giant Bandit Mega Knight
Wizard Hunter Goblin Giant Ice Wizard
Hunter Lightning Goblin Giant Ice Wizard Bandit
Mega Knight Hunter Goblin Giant
Lightning Mega Knight Bandit
Goblin Giant
Mega Knight Hunter
Lightning Mega Knight Goblin Giant
Lightning Mega Knight Wizard Hunter Goblin Giant Bandit
Wizard Mega Knight
Hunter Lightning Goblin Giant
Mega Knight Wizard Hunter Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Bandit
Ice Wizard Bandit
Lightning Goblin Giant Bandit
Lightning
Wizard Mega Knight
Wizard Hunter Goblin Giant Ice Wizard
Wizard
Wizard Hunter Lightning Ice Wizard
Wizard Lightning Bandit
Lightning
Lightning Wizard Bandit
Lightning Wizard
Lightning Hunter Bandit
Lightning Bandit
Lightning
Lightning Wizard Hunter Bandit
Lightning Wizard Bandit Mega Knight
Lightning
Lightning
Lightning Wizard Hunter Bandit Mega Knight
Lightning Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Wizard Hunter Ice Wizard Mega Knight
Wizard Hunter Lightning Ice Wizard Bandit
Lightning Wizard Bandit Mega Knight
Lightning Bandit
Lightning Wizard Hunter Ice Wizard
Lightning Wizard
Lightning
Lightning Wizard Hunter Bandit Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Bandit
Lightning Wizard Hunter Ice Wizard
Lightning Wizard Hunter Mega Knight
Wizard Lightning
Lightning
Mega Knight
Lightning
Lightning
Lightning Goblin Giant Bandit Mega Knight

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