My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Dark Prince Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Skeleton Army Dark Prince Lava Hound
Giant Snowball
Skeletons Goblin Barrel Skeleton Army Lava Hound
Zap
Skeletons Goblin Barrel Skeleton Army Dark Prince Lava Hound
Barbarian Barrel
Skeletons Wizard Goblin Barrel Skeleton Army Dark Prince Magic Archer
The Log
Skeletons Goblin Barrel Skeleton Army Dark Prince
Earthquake
Skeletons Goblin Barrel Skeleton Army
Arrows
Skeletons Goblin Barrel Skeleton Army Lava Hound
Royal Delivery
Skeletons Wizard Goblin Barrel Skeleton Army Dark Prince Magic Archer Lava Hound
Fireball
Wizard Goblin Barrel Skeleton Army Magic Archer Lava Hound
Poison
Wizard Skeleton Army Magic Archer Lava Hound
Lightning
Wizard Dark Prince Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Skeleton Army Dark Prince Magic Archer Wizard Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Barrel Skeleton Army Dark Prince

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Wizard
Dark Prince
Goblin Barrel
Dark Prince Skeleton Army Lava Hound
Skeleton Army
Goblin Barrel Lava Hound
Dark Prince
Goblin Barrel Wizard Lightning Magic Archer
Lightning
Lava Hound Dark Prince
Magic Archer
Dark Prince Lava Hound
Lava Hound
Lightning Goblin Barrel Skeleton Army Magic Archer

Defense Synergies 0 7

Skeletons
Wizard Dark Prince Magic Archer
Wizard
Skeletons Skeleton Army Dark Prince
Goblin Barrel
Skeleton Army
Wizard Magic Archer
Dark Prince
Skeletons Wizard Magic Archer
Lightning
Magic Archer
Skeletons Skeleton Army Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Magic Archer
Skeleton Army Skeletons Dark Prince
Skeleton Army Skeletons Dark Prince Lightning
Skeleton Army Skeletons Dark Prince
Lightning Skeleton Army Dark Prince
Skeleton Army Skeletons Dark Prince Magic Archer
Lightning Wizard Magic Archer
Lightning Magic Archer
Skeletons Skeleton Army
Skeleton Army Skeletons Dark Prince
Skeleton Army Skeletons Wizard Dark Prince Magic Archer
Wizard Magic Archer
Skeleton Army Skeletons Wizard Dark Prince Lightning
Wizard Skeleton Army Dark Prince Magic Archer
Skeleton Army
Skeleton Army Lightning
Wizard Skeletons Skeleton Army Dark Prince
Wizard Skeleton Army Dark Prince Magic Archer
Wizard Dark Prince Magic Archer
Wizard Skeleton Army Dark Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Dark Prince
Wizard Lightning Magic Archer
Skeleton Army Skeletons Dark Prince Lightning
Skeleton Army Dark Prince Lightning
Skeletons Skeleton Army Dark Prince
Wizard Skeletons Magic Archer
Skeleton Army Dark Prince Skeletons Lightning
Skeleton Army Dark Prince
Lightning Skeletons Skeleton Army Dark Prince Magic Archer
Skeletons Skeleton Army
Dark Prince
Skeleton Army Lightning Dark Prince
Skeleton Army Dark Prince Lightning Skeletons Wizard
Wizard Skeleton Army Magic Archer
Skeleton Army Skeletons Dark Prince Lightning Magic Archer
Wizard Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Magic Archer
Lightning Magic Archer
Lightning Dark Prince
Wizard Dark Prince Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Lightning Magic Archer
Wizard Lightning
Lightning
Lightning Wizard Dark Prince Magic Archer
Lightning Wizard Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Wizard Magic Archer
Lightning Magic Archer Wizard
Lightning
Lightning
Lightning Wizard Dark Prince Magic Archer
Lightning Wizard Magic Archer
Lightning Magic Archer
Lightning Wizard
Lightning
Lightning
Wizard Dark Prince Magic Archer
Wizard Lightning Magic Archer
Lightning Wizard Magic Archer
Lightning Magic Archer
Lightning Wizard Magic Archer
Lightning Wizard
Lightning
Lightning Wizard Magic Archer
Lightning Magic Archer
Wizard Lightning Magic Archer
Lightning Skeleton Army Dark Prince Magic Archer
Lightning Wizard Magic Archer
Lightning Wizard Dark Prince Magic Archer
Wizard Lightning Magic Archer
Lightning
Dark Prince
Lightning Magic Archer
Lightning Magic Archer
Lightning Dark Prince Magic Archer

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