My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Dragons Elixir Collector Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Skeleton Dragons Electro Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Knight Night Witch
The Log
Earthquake
Elixir Collector
Arrows
Skeleton Dragons Night Witch
Royal Delivery
Knight Skeleton Dragons Electro Dragon Night Witch
Fireball
Skeleton Dragons Elixir Collector Electro Dragon Night Witch
Poison
Skeleton Dragons Elixir Collector Electro Dragon Night Witch
Lightning
Knight Skeleton Dragons Elixir Collector Electro Dragon Night Witch
Rocket
Elixir Collector Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tornado Skeleton Dragons Night Witch Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Tornado Skeleton Dragons

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Knight Skeleton Dragons Electro Dragon Golem Night Witch
Knight
Skeleton Dragons Zap Electro Dragon Night Witch
Skeleton Dragons
Knight Tornado Golem Zap
Elixir Collector
Tornado
Zap Skeleton Dragons Electro Dragon Golem Night Witch
Electro Dragon
Golem Zap Knight Tornado
Golem
Skeleton Dragons Electro Dragon Night Witch Zap Tornado
Night Witch
Golem Zap Knight Tornado

Defense Synergies 4 9

Zap
Skeleton Dragons Knight Tornado Electro Dragon Night Witch
Knight
Skeleton Dragons Electro Dragon Zap Tornado Night Witch
Skeleton Dragons
Zap Knight Tornado Electro Dragon Night Witch
Elixir Collector
Tornado
Skeleton Dragons Zap Knight Electro Dragon
Electro Dragon
Knight Zap Skeleton Dragons Tornado
Golem
Night Witch
Zap Knight Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Dragons Electro Dragon
Zap Knight Skeleton Dragons Electro Dragon Night Witch
Tornado Knight Skeleton Dragons Electro Dragon Night Witch
Night Witch Knight Skeleton Dragons Electro Dragon
Tornado
Tornado Zap Skeleton Dragons Electro Dragon Night Witch
Skeleton Dragons Tornado Zap Electro Dragon Night Witch
Zap Skeleton Dragons Electro Dragon
Tornado Night Witch
Knight Tornado Night Witch
Skeleton Dragons Zap Knight Tornado Electro Dragon Night Witch
Skeleton Dragons Zap Tornado Electro Dragon Night Witch
Night Witch Zap Knight Skeleton Dragons Electro Dragon
Zap Skeleton Dragons Tornado Electro Dragon Night Witch
Knight
Tornado Zap
Knight Skeleton Dragons Tornado Electro Dragon Night Witch
Zap Knight Skeleton Dragons Tornado Electro Dragon Night Witch
Zap Tornado Knight Skeleton Dragons Electro Dragon
Tornado
Skeleton Dragons Knight Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Skeleton Dragons Electro Dragon
Zap Knight Electro Dragon
Zap Knight Tornado Night Witch
Knight Night Witch
Skeleton Dragons Zap Tornado Electro Dragon
Knight Night Witch
Knight
Zap Electro Dragon Knight Skeleton Dragons Tornado
Skeleton Dragons
Knight Electro Dragon
Zap Tornado
Knight Night Witch
Skeleton Dragons Electro Dragon
Electro Dragon Zap Knight Skeleton Dragons Tornado Night Witch
Zap Skeleton Dragons Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons Electro Dragon
Zap Skeleton Dragons Tornado Electro Dragon
Skeleton Dragons Electro Dragon
Knight Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons Zap Tornado Electro Dragon
Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado Electro Dragon
Zap Skeleton Dragons Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Zap Knight Skeleton Dragons Tornado Electro Dragon
Zap Skeleton Dragons Tornado Electro Dragon
Knight Skeleton Dragons
Skeleton Dragons Electro Dragon
Zap Skeleton Dragons
Zap Skeleton Dragons Electro Dragon
Skeleton Dragons Electro Dragon
Tornado
Skeleton Dragons Night Witch
Zap Skeleton Dragons Electro Dragon
Zap Skeleton Dragons Tornado Electro Dragon
Skeleton Dragons Night Witch
Skeleton Dragons Tornado
Tornado
Zap Skeleton Dragons Electro Dragon
Zap Tornado Skeleton Dragons Electro Dragon
Zap Skeleton Dragons Tornado Electro Dragon
Zap Skeleton Dragons Tornado Electro Dragon
Zap Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado Electro Dragon Night Witch
Zap Electro Dragon Skeleton Dragons
Night Witch
Zap Skeleton Dragons Electro Dragon Night Witch
Zap Skeleton Dragons Electro Dragon
Zap Electro Dragon Night Witch
Zap Skeleton Dragons Tornado Electro Dragon
Knight Skeleton Dragons Electro Dragon
Zap Skeleton Dragons Electro Dragon
Zap Tornado
Skeleton Dragons Electro Dragon
Zap Electro Dragon Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado Electro Dragon
Electro Dragon Zap Tornado

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