My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Musketeer Furnace Balloon Lumberjack
Zap
Goblin Gang Furnace Balloon
Barbarian Barrel
Knight Goblin Gang Musketeer Furnace Lumberjack
The Log
Goblin Gang Musketeer Furnace Lumberjack
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Knight Goblin Gang Musketeer Balloon Lumberjack
Fireball
Goblin Gang Musketeer Furnace Balloon Lumberjack
Poison
Goblin Gang Musketeer Furnace Balloon
Lightning
Knight Musketeer Furnace Balloon Lumberjack
Rocket
Musketeer Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Musketeer Furnace Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Knight Musketeer Furnace Lumberjack
Arrows
Zap Balloon Knight Lumberjack
Knight
Goblin Gang Musketeer Balloon Zap Arrows Furnace Lumberjack
Goblin Gang
Knight Balloon
Musketeer
Knight Zap Balloon Lumberjack
Furnace
Zap Knight Balloon
Balloon
Zap Arrows Knight Lumberjack Goblin Gang Musketeer Furnace
Lumberjack
Balloon Zap Arrows Knight Musketeer

Defense Synergies 4 15

Zap
Arrows Knight Goblin Gang Musketeer Furnace Lumberjack
Arrows
Zap Knight Furnace Lumberjack
Knight
Goblin Gang Musketeer Zap Arrows Furnace Lumberjack
Goblin Gang
Knight Musketeer Zap Furnace Lumberjack
Musketeer
Knight Goblin Gang Lumberjack Zap Furnace
Furnace
Zap Arrows Knight Goblin Gang Musketeer Lumberjack
Balloon
Lumberjack
Musketeer Zap Arrows Knight Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer
Lumberjack Zap Knight Goblin Gang Musketeer Furnace
Goblin Gang Furnace Lumberjack Knight Musketeer
Lumberjack Knight Goblin Gang Musketeer Furnace
Arrows Lumberjack
Arrows Goblin Gang Zap Musketeer Furnace Lumberjack
Musketeer Furnace Zap Arrows Goblin Gang
Zap Arrows Musketeer
Goblin Gang Musketeer Furnace Lumberjack
Knight Goblin Gang Musketeer Lumberjack
Goblin Gang Zap Arrows Knight Musketeer Furnace Lumberjack
Arrows Musketeer Zap Goblin Gang Furnace
Furnace Lumberjack Zap Knight Goblin Gang Musketeer
Zap Arrows Goblin Gang Furnace Lumberjack
Knight Goblin Gang Furnace Lumberjack
Zap Goblin Gang Furnace Lumberjack
Arrows Knight Goblin Gang Musketeer Furnace Lumberjack
Arrows Zap Knight Goblin Gang Musketeer Furnace Lumberjack
Zap Arrows Furnace Knight Musketeer Lumberjack
Musketeer Lumberjack
Goblin Gang Arrows Knight Musketeer Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap Furnace
Zap Arrows Knight Goblin Gang Musketeer Lumberjack
Goblin Gang Lumberjack Zap Knight Musketeer Furnace
Goblin Gang Lumberjack Zap Knight Musketeer
Knight Goblin Gang Musketeer Lumberjack
Arrows Furnace Zap Goblin Gang Musketeer
Goblin Gang Knight Musketeer Furnace Lumberjack
Knight Lumberjack
Zap Knight
Goblin Gang Musketeer
Knight Musketeer Lumberjack
Zap Arrows
Knight Goblin Gang Lumberjack
Musketeer Furnace
Goblin Gang Zap Knight Musketeer Furnace Lumberjack
Arrows Zap Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer
Zap Arrows Furnace
Arrows Zap Musketeer Furnace
Arrows Musketeer Furnace
Arrows Zap
Arrows Zap
Goblin Gang Musketeer Lumberjack
Zap Arrows Knight Musketeer
Zap Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer Furnace
Zap Arrows Musketeer Furnace
Arrows Musketeer Furnace
Arrows
Zap Arrows Musketeer
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Furnace
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Furnace
Zap Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Goblin Gang Musketeer
Zap Arrows Musketeer
Arrows
Knight Goblin Gang Musketeer Lumberjack
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Goblin Gang Musketeer
Zap Musketeer
Zap Musketeer

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