My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Skeleton Army
Giant Snowball
Minions Musketeer Skeleton Army
Zap
Minions Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Musketeer Skeleton Army
The Log
Firecracker Musketeer Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Minions Firecracker Skeleton Army
Royal Delivery
Knight Minions Firecracker Musketeer Skeleton Army
Fireball
Minions Firecracker Musketeer Skeleton Army
Poison
Minions Firecracker Musketeer Skeleton Army
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Knight Minions Firecracker Skeleton Army Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Knight Minions

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Giant Knight Minions Musketeer
Knight
Minions Firecracker Musketeer Zap
Minions
Knight Giant Rage Zap Firecracker
Firecracker
Zap Knight Minions Giant
Musketeer
Knight Giant Zap
Giant
Zap Minions Musketeer Rage Firecracker
Rage
Minions Giant
Skeleton Army

Defense Synergies 3 11

Zap
Knight Minions Firecracker Musketeer Skeleton Army
Knight
Minions Firecracker Musketeer Zap Skeleton Army
Minions
Knight Zap Firecracker Musketeer
Firecracker
Knight Zap Minions Musketeer Skeleton Army
Musketeer
Knight Zap Minions Firecracker Skeleton Army
Giant
Rage
Skeleton Army
Zap Knight Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Firecracker Musketeer
Skeleton Army Zap Knight Minions Firecracker Musketeer
Skeleton Army Knight Minions Musketeer
Skeleton Army Knight Minions Firecracker Musketeer
Firecracker Skeleton Army
Skeleton Army Zap Minions Firecracker Musketeer
Minions Musketeer Zap Firecracker
Zap Musketeer
Minions Musketeer Skeleton Army
Knight Skeleton Army Firecracker Musketeer
Minions Skeleton Army Zap Knight Firecracker Musketeer
Minions Musketeer Zap Firecracker
Skeleton Army Zap Knight Minions Musketeer
Skeleton Army Zap Minions Firecracker
Skeleton Army Knight
Skeleton Army Zap
Knight Minions Firecracker Musketeer Skeleton Army
Zap Knight Minions Firecracker Musketeer Skeleton Army
Zap Knight Minions Firecracker Musketeer
Musketeer
Skeleton Army Knight Minions Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap
Zap Knight Firecracker Musketeer
Skeleton Army Zap Knight Minions Musketeer
Skeleton Army Zap Knight Musketeer
Knight Musketeer Skeleton Army
Firecracker Zap Minions Musketeer
Skeleton Army Knight Minions Musketeer
Knight Skeleton Army
Zap Knight Minions Firecracker Skeleton Army
Musketeer Skeleton Army
Knight Minions Musketeer
Skeleton Army Zap
Skeleton Army Knight
Firecracker Musketeer Skeleton Army
Skeleton Army Zap Knight Minions Firecracker Musketeer
Minions Zap Firecracker Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer
Firecracker Zap Musketeer
Knight Firecracker Musketeer
Zap Firecracker
Firecracker Zap Minions Musketeer
Firecracker Musketeer
Zap Firecracker
Zap Firecracker
Minions Musketeer
Firecracker Zap Knight Musketeer
Zap Firecracker Musketeer
Knight Firecracker Musketeer
Minions Firecracker Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Firecracker Musketeer
Minions
Zap Firecracker Musketeer
Zap Firecracker
Minions Musketeer
Musketeer
Zap Musketeer
Zap Firecracker
Firecracker Zap Musketeer
Zap Musketeer
Zap Firecracker Musketeer
Zap Firecracker Musketeer
Zap Minions Firecracker Musketeer
Zap Musketeer
Zap Firecracker
Firecracker
Zap Minions Musketeer Skeleton Army
Zap Firecracker Musketeer
Knight Firecracker Musketeer
Zap Firecracker Musketeer
Zap
Firecracker Musketeer
Zap Minions Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer

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